Commit graph

2119 commits

Author SHA1 Message Date
d5209bfe1d Navigator: get the anchor() cases to work as intended 2018-01-07 07:20:41 +01:00
837aa81fc5 Navigator: cook up some interesting test cases for anchor mutation
...and yes,
even writing seemingly superfluous test cases will uncover yet another bug
2018-01-07 03:17:15 +01:00
2665ad5bf3 Navigator: supply another mutation operation to make anchorage explicit
...basically just a re-use of existing functionality.
Needs some test coverage though
2018-01-07 02:24:33 +01:00
c88747dc99 Navigator: cover selection from several possible solutions 2018-01-06 04:36:18 +01:00
e7ce82d17e Navigator: fix covering of an explicit UI-Coordinate
...especially to make the anchorage explicit
2018-01-06 03:32:42 +01:00
0ea5583b62 Navigator: explicitly reject solutions that did not bind all wildcards
...this makes most of the remaining test cases pass

only a plain anchor is not yet properly interpolated
2018-01-05 03:57:27 +01:00
d9db5f3917 Navigator: further unit tests for boundrary cases
NOTE not working yet; trailing wildcards not rejected
2018-01-05 02:14:22 +01:00
f4648c393f Navigator: unit test simple cases of coverage 2018-01-04 04:52:09 +01:00
f23b916f03 Navigator: rework and sharpen the API
- the default should be to look for total coverage
- the predicates should reflect the actual state of the path only
- the 'canXXX' predicates test for possible covering mutation
2018-01-03 02:46:12 +01:00
d2bbe9c61b TreeExplorer: define behaviour of new "delayed expansion" feature
...we need yet another feature to build the path matching for the Navigator
2018-01-01 17:43:49 +01:00
d5ae52e558 UI-Coordinates: design implementation of the patch matching algorithm
...which indicates that we need some additional functionality from TreeExplorer
2017-12-31 21:05:15 +01:00
b8047b3310 Navigator: LocationQuery interface now finished. Demo implementation unit test PASS (closes #1108)
I set out to "discover" what operations we actually need on the LocationQuery
interface, in order to build a "coordinate resolver" on top. It seems like
this set of operations is clear by now.

It comes somewhat as a surprise that this API is so small. This became possible
through the idea of a ''child iterator'' with the additional ability to delve down and
expand one level of children of the current element. Such can be ''implemented''
by relying on techniques similar to the "Monads" from functional programming.

Let's see if this was a good choice. The price to pay is a high level of ''formal precision''
when dealing with the abstraction barrier. We need to stick strictly to the notion of a
''logical path'' into a tree-like topology, and we need to be strong enough never to
give in and indulge with "the concrete, tangible". The concrete reality of a tree
processing algorithm with memory management plus backtracking is just to complex
to be handled mentally. So either stick to the rules or get lost.
2017-12-26 14:58:30 +01:00
a8e16a0f28 Navigator: identify and fix the bug
...which was basically harmless, no fundamental problem,
just a simple logical error on my behalf (using the wrong
depth level)
2017-12-26 14:40:51 +01:00
798b70f7f4 Navigator: add direct test coverage for child expansion
...et voila, it's broken!!

expansion at Perspective level yields "NIL", while it should yield "perspective-A"
2017-12-26 05:07:35 +01:00
2ea2d38cb2 Navigator: build iterator front-end based on the new TreeExploer capabilities
...but not yet switched into the main LocationQuery interface,
because that would also break the existing implementation;
recasting this implementation is the next step to do....
2017-12-24 04:48:07 +01:00
d653937465 TreeExplorer: allow to call through an IterSource based API for child-expansion
...which basically allows us to return any suitable implementation
for the child iterator, even to switch the concrete iteration on each level.
We need this flexibility when implementing navigation through a concrete UI
2017-12-24 03:28:40 +01:00
f05b3f56c0 Library/IterSource: allow for mix-in extension of the IterSource interface
...at least when using a wrapped Lumiera Iterator as source.
Generally speaking, this is a tricky problem, since real mix-in interfaces
would require the base interface (IterSource) to be declared virtual.

Which incurres a performance penalty on each and every user of IterSource,
even without any mix-in additions. The tricky part with this is to quantify
the relevance of such a performance penalty, since IterSource is meant
to be a generic library facility and is a fundamental building block
on several component interfaces within the architecture.
2017-12-23 18:55:26 +01:00
64ba7bf372 TreeExplorer: now able to pick up and wrap an IterSource 2017-12-23 18:32:25 +01:00
147aeb4049 TreeExplorer: draft immediate IterSource adaptor
This is just a temporary solution, until IterSource is properly refactored (#1125)
After that, IterSource is /basically a state core/ and the adaptor will be more or less trivial
2017-12-23 02:29:19 +01:00
95b5786798 Navigator: consider to work around problems with adapting IterSource
- as it stands currently, IterSource has a design problem, (see #1125)
- and due to common problems in C++ with mix-ins and extended super interfaces,
  it is surprisingly tricky to build on an extension of IterSource
- thus the idea is to draft a new solution "in green field"
  by allowing TreeExplorer to adapt IterSource automatically
- the new sholution should be templated on the concrete sub interface
  and ideally even resolve the mix-in-problem by re-linearising the
  inheritance line, i.e. replace WrappedLumieraIter by something
  able to wrap its source, in a similar vein as TreeExplorer does
2017-12-23 01:59:31 +01:00
1ca890d1b6 Navigator: decide how specifically to build on top of TreeExplorer
...this was a difficult piece of consideration and analysis.
In the end I've settled down on a compromise solution,
with the potential to be extended into the right direction eventually...
2017-12-22 19:35:36 +01:00
1fdeb08f19 TreeExplorer: finished and unit test PASS
several extensions and convenience features are conceivable,
but I'll postpone all of them for later, when actual need arises

Note especially there is one recurring design challenge, when creating
such a demand-driven tree evaluation: more often than not it turns out
that "downstream" will need some information about the nested tree structure,
even while, on the surfice, it looks as if the evaluation could be working
completely "linearised". Often, such a need arises from diagnostic features,
and sometimes we want to invoke another API, which in turn could benefit
from knowing something about the original tree structure, even if just
abstracted.

I have no real solution for this problem, but implementing this pipeline builder
leads to a pragmatic workaround: since the iterator already exposes a expandChildren(),
it may as well expose a depth() call, even while keeping anything beyond that
opaque. This is not the clean solution you'd like, but it comes without any
overhead and does not really break the abstraction.
2017-12-17 03:02:00 +01:00
7ed1948a89 TreeExplorer: refactor to make depth() reflect the logical expansion depth
...so sad.
The existing implementation was way more elegant,
just it discarded an exahusted parent element right while in expansion,
so effectively the child sequence took its place. Resolved that by
decomposing the iterNext() operation. And to keep it still readable,
I make the invariant of this class explicit and check it (which
caught yet another undsicovered bug. Yay!)
2017-12-16 19:21:22 +01:00
add5046c6e TreeExplorer: maybe pragmatic workaround for the remaining design problem
instead of building a very specific collaboration,
rather just pass the tree depth information over the extended iterator API.
This way, "downstream" clients *can* possibly react on nested scope exploration
2017-12-16 06:18:44 +01:00
53efdf6e2b TreeExplorer: investigate logical contradiction in this design
We get conflicting goals here:
 - either the child expansion happens within the opaque source data
   and is thus abstracted away
 - or the actual algorithm evaluation becomes aware of the tree structure
   and is thus able to work with nested evaluation contexts and a local stack
2017-12-15 00:32:30 +01:00
30775b2b32 TreeExplorer: draft demonstration example for a search algorithm
...build on top of the core features of TreeExplorer
- completely encapsulate and abstract the source data structure
- build an backtracking evaluation based on layered evaluation
  of this abstracted expandable data source

NOTE: test passes compilation, but doesn't work yet
2017-12-14 03:06:19 +01:00
46287dac0e TreeExplorer: Monads are of limited usefulnes
...and there is a point where to stop with the mere technicalities,
and return to a design in accordance with the inner nature of things.

Monads are a mere technology, without explicatory power as a concept or pattern

For that reason
 - discard the second expansion pattern implemented yesterday,
   since it just raises the complexity level for no given reason
 - write a summary of my findings while investigating the abilities
   of Monads during this design excercise.
 - the goal remains to abandon IterExplorer and use the now complete
   IterTreeEplorer in its place. Which also defines roughly the extent
   to wich monadic techniques can be useful for real world applications
2017-12-11 02:21:32 +01:00
4ef1801a6f TreeExplorer: draft how depth-first-to-leafs might be implemented
...it can sensibly only be done within the Expander itself.
Question: is this nice-to-have-feature worth the additional complexity
of essentially loading two quite distinct code paths into a single
implementation object?

As it stands, this looks totally confusing to me...
2017-12-11 02:20:15 +01:00
4d21baea6b Bugfix: rectify a moronic tuple type rebinding introduced with #988
At that time, our home-made Tuple type was replaced by std::tuple,
and then the command framework was extended to also allow command invocation
with arguments packaged as lib::diff::Record<GenNode>

With changeset 0e10ef09ec
A rebinding from std::tuple<ARGS...> to Types<ARGS> was introduced,
but unfortunately this was patched-in on top of the existing Types<ARGS...>
just as a partial specialisation.

Doing it this way is especially silly, since now this rebinding also kicks
in when std::tuple appears as regular payload type within Types<....>

This is what happened here: We have a Lambda taking a std::tuple<int, int>
as argument, yet when extracting the argument type, this rebinding kicks in
and transforms this argument into Types<int, int>
Oh well.
2017-12-11 02:20:15 +01:00
13d32916ee TreeExplorer: implement simple auto-expansion
...just expand children instead of normal iteration;
works out of the box, since expansion itself performs a iteration step.
2017-12-10 00:24:36 +01:00
fd5d44f6ca TreeExplorer: draft next case -- auto-expand children
this leads to either unfolding the full tree depth-first,
or, when expanding eagerly, to delve into each sub-branch down to the leaf nodes

Both patterns should be simple to implement on top of what we've built already...
2017-12-09 19:42:22 +01:00
e242053620 TreeExplorer: document wrapping into IterSource 2017-12-09 18:41:35 +01:00
c7e37c29e6 TreeExplorer / IterSource: document design mismatch (-> Ticket #1125)
IterSource should be refactored to have an iteration control API similar to IterStateWrapper.
This would resolve the need to pass that pos-pointer over the abstraction barrier,
which is the root cause for all the problems and complexities incurred here
2017-12-09 06:24:57 +01:00
f300545232 TreeExplorer: investigate wrong behaviour in test
turns out that -- again -- we miss some kind of refresh after expanding children.
But this case is more tricky; it indicates a design mismatch in IterSource:
we (ab)use the pos-pointer to communicate iteration state. While this might be
a clever trick for iterating a real container, it is more than dangerous when
applied to an opaque source state as in this case. After expanding children,
the pos-pointer still points into the cache buffer of the last transformer.
In fact, we miss an actualisation call, but the IterSource interface does not
support such a call (since it tries to get away with state hidden in the pos pointer)
2017-12-09 03:49:59 +01:00
7f6bfc1e45 TreeExplorer: implement wrapping opaquely into an IterSource 2017-12-09 01:17:50 +01:00
681cfbfd8c TreeExplorer: add warning due to the moving builder operations
this was a design decision, but now I myself run into that obvious mistake;
thus not sure if this is a good design, or if we need a dedicated operation
to finish the builder and retrieve the iterable result.
2017-12-08 05:34:28 +01:00
ce1ee71955 TreeExplorer: clarify base initialisation
as it turned out, when "inheriting" ctors, C++14 removes the base classes' copy ctors.
C++17 will rectify that. Thus for now we need to define explicitly that
we'll accept the base for initialising the derived. But we need do so
only on one location, namely the most down in the chain.
2017-12-08 05:32:04 +01:00
aa008d6d4a TreeExplorer: draft my requirements for packaging a TreeExplorer pipeline as IterSource
Since this now requires to import iter-adapter-stl.hpp and iter-source.hpp
at the same time, I decided to drop the convenience imports of the STL adapters
into namespace lib. There is no reason to prefer the IterSource-based adapters
over the iter-adapter-stl.hpp variants of the same functionality.
Thus better always import them explicitly at usage site.


...actual implementation of the planned IterSource packaging is only stubbed.
But I needed to redeclare a lot of ctors, which doesn't seem logical
And I get a bad function invocation from another test case which worked correct beforehand.
2017-12-07 05:48:36 +01:00
9b9dcb2b78 TreeExplorer: add yet another convoluted example
Yay!
...and all of this works flawless right away
2017-12-07 03:11:11 +01:00
160a5e5465 TreeExplorer: cover further flavours of predicate definition 2017-12-07 02:19:19 +01:00
2eacde7f2c TreeExplorer: draft the filter operation
should be low hanging fruit now....
2017-12-06 02:33:32 +01:00
085b304a38 TreeExplorer: finish test coverage of expand+transform 2017-12-06 02:02:22 +01:00
b8cf274de6 Refactoring: extract new duck detectors
due to switching from ADL extension points to member functions,
we now need to detect a "state core" type in a different fashion.
The specific twist is that we can not spell out the full signature
in all cases, since the result type will be formed as a consequence
of this type detection. Thus there are now additional detectors to
probe for the presence of a specific function name only, and the
distinction between members and member functions has been sharpened.
2017-12-05 06:05:33 +01:00
52edf7d930 Refactoring: switch IterStateWrapper to member function based API
Considering the fact that we are bound to introduce yet another iteration control function,
because there is literally no other way to cause a refresh within the IterTreeExplorer-Layers,
it is indicated to reconsider the way how IterStateWrapper attaches to the
iteration control API.

As it turns out, we'll never need an ADL-free function here;
and it seems fully adequate to require all "state core" objects to expose
the API as argument less member function. Because these reflect precisely
the contract of a "state core", so why not have them as member functions.
And as a nice extra, the implementation becomes way more concise in
all the cases refactored with this changeset!

Yet still, we stick to the basic design, *not* relying on virtual functions.
So this is a typical example of a Type Class (or "Concept" in C++ terminology)
2017-12-05 03:28:00 +01:00
81c6136509 TreeExplorer: define interaction between expand and transform-operation
good news: it (almost) works out-of-the-box as expected.

There is only one problem: expandChildren() alters the content of the
data source, yet downstream decorators aren't aware of that fact and
continue to present cached evaluations, until the next iterate() call
is issued. Yet unfortunately this iterate already consumes the first
of the expanded children, which thus gets shadowed by the cached
outcome of parent node already consumed and expanded at that point

See the first example:

"10-8-expand-8-4-2-6-4-2"
should be 6 ^^^
2017-12-04 06:11:08 +01:00
823848db37 TreeExplorer: document arcane special case
...which happens to be supported out of the box,
due to the generic adaptor magic shared with the explore-operation

Exploiting this feature, some functor could even subvert the layering order
2017-12-04 04:34:27 +01:00
ca270028a9 TreeExplorer: transform-operation implemented and covered in test 2017-12-04 04:34:27 +01:00
b5453cc429 TreeExplorer: reimplementation with simpler design
- always layer the TreeExplorer (builder) on top of the stack
- always intersperse an IterableDecorator in between adjacent layers
- consequently...
  * each layer implementation is now a "state core"
  * and the source is now always a Lumiera Iterator

This greatly simplifies all the type rebindings and avoids the
ambiguities in argument converison. Basically now we can always convert
down, and we just need to pick the result type of the bound functor.

Downside is we have now always an adaptation wrapper in between,
but we can assume the compiler is able to optimise such inline
accessors away without overhead.
2017-12-04 04:34:26 +01:00
e58e4553f4 TreeExplorer: make the Core -> Core design work, kind of
...yet this seems like a rather bad idea,
it breeds various problems and requires arcane trickery to make it fly

==> abandon this design
==> always intersperse an IterableDecorator between each pair of Layers
2017-12-04 04:34:24 +01:00
94d5801712 Library: add move-support to ItemWrapper
...especially relevant in the context of TreeExplorer,
where the general understanding is that the "Data Source" (whatever it is)
will be piggy-backed into the pipeline builder, and this wrapping is
conceived as being essentially a no-op.

It is quite possible we'll even start using such pipeline builders
in concert with move-only types. Just consider a UI-navigator state
hooked up with a massive implementation internal pointer tree attached
to all of the major widgets in the UI. Nothing you want to copy in passing by.
2017-12-04 04:26:43 +01:00