Commit graph

1428 commits

Author SHA1 Message Date
e2292e0239 Clip-Drag: start prototypical implementation of a gesture controller (see #1218)
My planning thus far seems solid enough to start fleshing out one concrete gesture handling,
which can serve as a blueprint for a generic scheme to be worked out later.
Moreover, the implementation is limited to mouse interaction for the time being,
while the goal remains to treat "gestures" in a way to span several
Interaction-Schemes eventually (mouse, key sequence, pen...).
2021-03-26 01:21:46 +01:00
e3f64d1c3c Clip-Drag: reshape that solution to avoid abundance of cross-links
...since it would be problematic, so store the prospective context data
for any conceivable gesture within each Widget possibly addressed by that gesture.

After some mulling over, today it finally occurred to me,
that I already solved a similar problem for the layout management,
and the very structure of ViewModel vs. Widget vs. Canvas settles
around that solution. Thus we could try to expand that structure --
which means that the gesture context is only created *late*, when the
gesture starts; and then the *subject* should be reponsible to collect
and establish the context for the gesture and feed it to the
gesture-controller, not the other way round
2021-03-12 16:54:19 +01:00
a64dc9c05f Clip-Drag: draft a solution for handling gestures
...even while keeping the focus to the actual problem at hand,
this solution must be built with the larger goal in mind, which
is the ability to support various editing gestures, transmitted
possibly through several control-systems (mouse, keybindings, pen...)

It is obvious that we'll need a dedicated controller for each kind of gesture;
what turns out as tricky is to maintain and bind a stateful context
and find the correct participants while a specific gesture is under way.
2021-02-28 23:04:06 +01:00
154868e8e2 Clip-Drag: reconsider the state of the command invocation scheme
As it turned out, I drafted a rather elaborate vision in 2017,
leading to the conclusion to better just implement the very simple
"point and shot" command invocation and to postpone anything more
advanced to a later point, when the properties of the actual UI
are defined more clearly.

Thus, what I have to build now is a first step in the direction
of the more elaborate vision, but only that, namely a first draft,
which should fit into the more complete solution later.
2021-02-22 00:21:53 +01:00
7e946fa1cc Clip-Drag: investigate the problem...
Can we build a simple feature to allow dragging clips in the timeline display?

Well... not really, at least not "simple".
As it turns out, the GTK-framework only supports classic "drag-n-drop",
which translates into sending an action to a drag target to receive a "document".

And, even worse, dragging clips must be implemented as a UI gesture,
and as such overlaps with the other gestures for editing, trimming.

In 2017, I did an comprehensive analysis of this problem, and then
concluded to postpone it. Thus the task now would be to build a
*simplified preview*, while being aware of the danger of creating
oversimplified structures, and the danger to hamper a complete
solution for implementing UI gestures...
2021-02-21 15:40:08 +01:00
ab718ed6aa DisplayEvaluation: get corrdinated vertical size roughly to work
Now basically the header labels are aligned with the start of the corresponding body area.

However, there still seems to be some minor glitch hidden somewhere,
and the labels seem to be off by one pixel per track. Also the allocated
canvas size is to small after first evaluation, but somehow gets
corrected whenever the window is resized.
2021-02-08 01:09:16 +01:00
8f572fc122 DisplayEvaluation: draft coordinated vertical layout (see #1211)
a first rather simplistic attempt to establish a vertically
synchronised layout between track header and body.

TODO: doesn't yet work as intended
2021-02-07 20:45:28 +01:00
34725afaa8 Clip: try out some solution to enforce a fixed extension
..now this more or less works and indeed crops the button widget
used here for a proof-of concept; however the label within that button
emits a lot of layout warnings on each event handling and drawing routine,
indicating that we violated its fundamental assumptions.

Not sure how to proceed from here; also not sure if this actually
becomes turns into a relevant issue in practice, since maybe in most cases
we'll rather increase the size, and all we really have to do is handle
the Clip's textual label properly. A clip smaller than some drop-down icon
should probably not be rendered explicitly, just as overview
2021-02-06 15:30:59 +01:00
453ee08803 Clip: investigate how to enforce a fixed horizontal extension
GTK doesn't expose a first-class API for this,
since -- by design -- the extension of a widget is negotiated.
Thus I'm looking for some kind of workaround for our specific use-case,
where a clip widget must be rendered with a well defined horizontal size,
corresponding to its length.

Thus far, we're only able to increase the size of the Button widget
used as placeholder, but we can not forcibly shrink that button,
probably because the embedded Gtk::Lable requires additional extension.
2021-02-05 00:21:08 +01:00
5570850377 Clip: review ClipDelegate creation
implement the special convention for Time::NEVER to hide such clips
2021-01-30 19:36:47 +01:00
c4634837a3 DisplayEvaluation: further testing and bugfixes
- fix a regression introduced with the 3rd DisplayEvaluation pass
- use references to pass the timings more efficiently to the ClipDelegate
- DisplayEvalutation in fact has a real LifeCycle and is not disposable
- generate the population diff for this test in canonical form
2021-01-30 19:01:56 +01:00
4451d5bfc9 Clip: implement re-attachment after layout change
with these changes, essentially the clip is moved to the
new position established in the preceding DisplayEvaluation.

...there is still some problem when this DisplayEvaluation itself
is triggered from within draw(), because then GTK still uses the old
sub-widget coordinates within this draw code, pretty much as if
they were cached somewhere. The next draw() call then uses the
proper new coordinates.
2021-01-30 16:29:06 +01:00
2e4cd56f4f Relative-Hook: rectify the design
Partially as a leftover from the way more ambitious initial design,
we ended up with CanvasHook as an elaboration/specialisation of the
ViewHook abstraction. However, as it stands, this design is tilted,
since CanvasHook is not just an elaboration, but rather a variation
of the same basic idea.

And this is now more like a building pattern and less of a generic
framework, it seems adequate to separate these two variations completely,
even if this incurs a small amount of code duplication.


Actually this refactoring is necessary to resolve a bug, where
we ended up with the same Clip widgets attached two times to the
same Canvas control, one time through the ViewHook baseclass,
and a second time by the ctor of the "derived" CanvasHook
2021-01-30 13:29:50 +01:00
e175805481 Clip: rearrange storage of clip presentation data
This can only be a preliminary solution, since we do not know
the actual usage pattern of the ClipDelegate object yet.
We only know there will typically be a huge amount of clips
to represent in the UI, and we need to be careful to avoid
unneccesary reallocations.

Thus for now we use a data record as base class, and we
move the data record into the new allocation when switching gears.
However, this could easily be converted into a data delegate,
where we'd only transfer ownership without reallocation,
in case this turns out to be more efficient.
2021-01-29 23:08:53 +01:00
96dfbf7d96 DisplayEvaluation: introduce a 3rd pass to adjust widget positions
After some in-depth analysis, it seems best to reattach the Clips and Marker
top-down through the control structure, rather than building some additional
magic callback into the CanvasHook. Thus the 3rd DisplayEvaluation pass
now not only has to rebalance track header and body, but also
reatach or move each attached widget within the body, using its
nominal coordinates. This should then pick up the changed
layout decoration size
2021-01-29 14:15:18 +01:00
5b33605469 Clip: fill in minimal implementation to make the clip appear 2021-01-25 03:06:27 +01:00
21f6e61fd3 Clip: evaluate state of the clip display implementation
...as it turns out, a first preliminary clip display should be working by now;
seemingly I was able to the tough theoretical problems last spring,
and was at the point of actually allocating display extension space
within the custom drawing area of the timeline.

Thus a simple placeholder widget based on a Gtk::Button should show up
at the right position, when sending a suitable diff message. The only
thing missing seems to be a first rough draft for the function
determineRequiredVerticalExtension()
2021-01-24 14:54:53 +01:00
acb674a9d2 Project: update and clean-up Doxygen configuration
...in an attempt to clarify why numerous cross links are not generated.
In the end, this attempt was not very successful, yet I could find some breadcrumbs...

- file comments generally seem to have a problem with auto link generation;
  only fully qualified names seem to work reliably

- cross links to entities within a namespace do not work,
  if the corresponding namespace is not documented in Doxygen

- documentation for entities within anonymous namespaces
  must be explicitly enabled. Of course this makes only sense
  for detailed documentation (but we do generate detailed
  documentation here, including implementation notes)

- and the notorious problem: each file needs a valid @file comment

- the hierarchy of Markdown headings must be consistent within each
  documentation section. This entails also to individual documented
  entities. Basically, there must be a level-one heading (prefix "#"),
  otherwise all headings will just disappear...

- sometimes the doc/devel/doxygen-warnings.txt gives further clues
2021-01-24 19:35:45 +01:00
06dbb9fad5 DiffFramework: simplify existing bindings
...by relying on the newly implemented automatic standard binding
Looks like a significant improvement for me, now the actual bindings
only details aspects, which are related to the target, and no longer
such technicalitis like how to place a Child-Mutator into a buffer handle
2021-01-23 12:55:10 +01:00
05b5ee9a7e Diff-Framework: investigate simplification for the most common case
After this long break during the "Covid Year 2020",
I pick this clean-up task as a means to fresh up my knowledge about the code base

The point to note is, when looking at all the existing diff bindings,
seemingly there is a lot of redundancy on some technical details,
which do not cary much meaining or relevance at the usage site:

- the most prominent case is binding to a collection of DiffMutables hold by smart-ptr
- all these objects expose an object identity (getID() function), which can be used as »Matcher«
- and all these objects can just delegate to the child's buildMutator() function
  for entering a recursive mutation.
2021-01-22 12:38:45 +01:00
657b94a4e3 ++ a strange year passed by ++
read the code, documentation and mindmap to find out
at what point I was when this story unfolded
2021-01-20 08:05:30 +01:00
28adf9a642 Clip: pondering about the representation of clip timings 2020-04-09 00:15:05 +02:00
765d124fff Clip: draft the decision logic for the clip presentation mode 2020-04-03 19:44:46 +02:00
e33eae729b Relative-Hook: complete refactoring down to tracks and clips (see #1213)
...and the result was very much worth the effort,
leading to more focused and cleaner code.

 - all the concerns of moving widgets and translating coordinates
   are now confined to the second abstraction layer (CanvasHook)

 - while the ViewHook now deals exclusively with attachment, detachment
   and reordering of attachment sequence
2020-03-23 04:16:10 +01:00
f956f27ff4 Relative-Hook: build CanvasHook abstraction based on ViewHook
this refactoring was expedient, as the code becomes
way more legible within each of the two levels of abstraction
2020-03-23 02:02:06 +01:00
22bc2167f9 Relative-Hook: prepare to split the abstraction into two levels
Level-1 : generic attachment into some kind of view
Level-2 : attachment by coordinates onto some kind of canvas
2020-03-22 16:37:58 +01:00
030fbd74c4 Clip: next step to establish a Delegate and appearance style
while the actual selection logic for the appearance style still remains
to be coded, this changeset basically settles the tricky initialisation sequence
2020-03-16 01:49:53 +01:00
dd016667ad Diff-Listener: add a variant to trigger also on value assignment (see #1206)
As it turned out, it is rather easy to extend the existing listener
for structural changes to detect also value assignments. Actually
it seems we'd need both flavours, so be it.
2020-03-15 23:11:14 +01:00
31116fb079 Clip: draft state-switching operation 2020-03-15 17:26:13 +01:00
4015a98d23 Clip: wire the optional startpoint parameter
...to indicate how the setting up the delegate might decide upon the appearance style

WIP: this is more than half baked
 - for one it seems doubtful to pass a hidden hint regarding appearance through that optional argument
 - and then, most importantly, we should be passing a time::TimeSpan
2020-03-15 00:47:55 +01:00
e4db0dbfd1 Clip: draft initialisation of display delegate (see #1038)
...first steps towards a solution to switch the appearence style of clips
2020-03-14 22:02:03 +01:00
4070cc0d83 DisplayEvaluation: draft evaluation invocation per track
...however, running into some type deduction problems...
2020-03-08 01:11:21 +01:00
5ddf426add DisplayEvaluation: skeleton of the evaluation invocation 2020-03-07 00:30:06 +01:00
5ad04edceb DisplayEvaluation: abandon the idea of scheduling batched resizes
- it seems such a feature is not possible to implement in a totally
   sane and safe way, since intermixed other UI messages might cause
   removal of some widgets for which we scheduled a change. And there
   is no simple and performant mechanism available to track the lifecycle
   of all the widgets involved

 - as it stands, it is actually not necessary to schedule the resizing
   for later, since the UI runs single-threaded, and thus GTK has no
   opportunity to act on them while our evaluation pass is running
2020-03-06 21:46:08 +01:00
1ea32c36a1 DisplayEvaluation: draft interfaces 2020-03-06 03:14:33 +01:00
44a56624b2 DispayEvaluation: draft concept (see #1211) 2020-02-29 22:38:57 +01:00
33f299e45f Relative-Hook: observe CSS padding and margin
and voilà: now the placeholder buttons appear nicely within
the content area of each track
2020-02-29 00:24:22 +01:00
2bbbcf36bc Relative-Hook: decide on coordinate system usage
...and resolve associated problems with overal canvas size
2020-02-28 23:13:53 +01:00
99d0f0a0ae Relative-Hook: investigate and resolve wrong offset on child tracks
The reason was: each further ViewRefHook added again the full offset.
Need to change the hierarchy and allow for this chained hooking already
starting from the base interface ViewHook onward (with trivial default impl)
2020-02-28 22:11:00 +01:00
396bf9d1ec Relative-Hook: investigate wrong offset of attached widgets
...not fully conclusive yet.
However, the split into two canvas controls plays an important role here;
at some point we need to translate into the coordinates shifted by the height
of the first, pinned canvas (track profile "prefix").

This is an attempt to hide that away as a technical detail,
buried within the calculation of the track body height allocation.
2020-02-28 01:32:34 +01:00
1ee2f18d65 Relative-Hook: remove obsolete direct manipulation (test) code
the marked pars are diagnostics code anyway,
however, the first attempt used direct manipulation of the child offsets from "outside".
Now, after switching to the ViewHook-mechanism, such direct manipulation
of view innards is no longer neccessary, as can be verified by removing that test code now.
2020-02-27 21:42:53 +01:00
0837498cc0 Relative-Hook: proof-of-concept based on ViewHook (see #1207)
this draft commit reshifts the (meanwhile broken) test code from:
03c358fe86

Now the marker Buttons are injected again, but without any detailed
positioning code at call site. This demonstrates the viability of the
Structure-Change / ViewHook refactoring.

To make this change viable, it was necessary to remove the ViewHooked<>
marker template from the rehook() callback. As it turns out, this was
added rather for logical reasons, and is in fact not necessary in
any of the existing ViewHook implementations (and I don't expect any
other implementations to come)

BUT the actual positioning coordinates are still wrong (which seems
to re related to other conceptual problems in coordinate offset handling)
2020-02-27 21:03:46 +01:00
7e015f9a7f DOC: detailed start-up sequence of the GUI (closes #1145)
This changeset documents the current known state of UI startup into the TiddlyWiki.
It summarises all information and notes from various places in my mindmap.

Fazit:
 * largely, the startup sequence is sane
 * there are some open gaps and possible races -> see #1192
 * these are rather hard to fix; maybe it's preferrable to rewrite the subsystem runner #1177
2020-02-23 22:45:37 +01:00
cf8c3c27d6 DummySessionConnection: fix structural defect in population diff
...which erroneously assumed the list of timelines to be empty.
When sending a further population diff, this assumption is broken,
since the first diff resulted in adding a timeline element.

This misatke was detected by the new consistency check added with
9f3fe8a88
2020-02-22 19:05:50 +01:00
d0cf027686 UI-Base: expunge the implicit conversion from UI-Element to BusTerm::ID
this conversion seemed to be somewhat cool,
but turned into a nuisance over time.

In the end its better to be explicit about such stuff.
2020-02-22 18:12:23 +01:00
14b6a1e6aa UI-Base: diagnostic self-ID for any "tangible" UI-Element
low hanging fruit, and quite helpful e.g. when a Diff flounders,
since it will automatically show up in the exception message.
2020-02-22 18:09:24 +01:00
b2b5cf0f6d MERGE: upgrade to Debian/Buster and to C++17 2020-02-22 02:16:25 +01:00
beb8406abe Project: switch to C++17 (closes: #1138)
Signed-off-by: Ichthyostega <prg@ichthyostega.de>
2020-02-21 21:10:51 +01:00
00c9ecb659 C++17: fix detector for function signatures
failure was likewise caused by `noexcept` being part of the signature type now
2020-02-21 20:16:59 +01:00
8c12e88fd3 C++17: fix detector for STL container iterability
the reason for the failure, as it turned out,
is that 'noexcept' is part of the function signature since C++17

And, since typically a STL container has const and non-const variants
of the begin() and end() function, the match to a member function pointer
became ambuguous, when probing with a signature without 'noexcept'

However, we deliberately want to support "any STL container like" types,
and this IMHO should include types with a possibly throwing iterator.
The rationale is, sometimes we want to expose some element *generator*
behind a container-like interface.

At this point I did an investigation if we can emulate something
in the way of a Concept -- i.e. rather than checking for the presence
of some functions on the interface, better try to cover the necessary
behaviour, like in a type class.

Unfortunately, while doable, this turns out to become quite technical;
and this highlights why the C++20 concepts are such an important addition
to the language.

So for the time being, we'll amend the existing solution
and look ahead to C++20
2020-02-21 18:57:49 +01:00