Code clean-up: mark all buffers with a dedicated tagging type
The point in question is: if we work the LocalTag into the type-hash,
could it be possible to miss an existing entry in the metadata registry?
This could cause two entries to be locked for a single buffer address,
leading to data corruption.
As far as I can see, in the current usage this would not happen,
but unfortunately this problem can not be ruled out, since the BufferProvider
API and protocol is designed to be open for various usage patterns.
However, the same potentially disastrous pattern could also materialise
when registering two different buffer types, and then locking each
for the same buffer location.
...this is a surprisingly tricky issue, since it undercuts the
generic and recursive implementation of buffer handling;
fortunately I've foreseen such demands may arise down the road
and I've reserved an »Local Key« (now renamed into `LocalTag`),
whose meaning is implementation defined and interpreted by
the specific `BufferProvider`
Introduced as remedy for a long standing sloppiness:
Using a `char[]` together with `reinterpret_cast` in storage management helpers
bears danger of placing objects with wrong alignment; moreover, there are increasing
risks that modern code optimisers miss the ''backdoor access'' and might apply too
aggressive rewritings.
With C++17, there is a standard conformant way to express such a usage scheme.
* `lib::UninitialisedStorage` can now be used in a situation (e.g. as in `ExtentFamily`)
where a complete block of storage is allocated once and then subsequently used
to plant objects one by one
* moreover, I went over the code base and adapted the most relevant usages of
''placement-new into buffer'' to also include the `std::launder()` marker