this enables expansion of a (functional) data structure
until exhaustion -- which is what we need to
build job functors by traversing and expanding
an arbitrarily nested job definition structure
the intention is to use this to simplify
generating render jobs based on the elaborated
dependency network of the render nodes. The key
challenge is to overcome the necessity to
store partially done evaluations as
continuation
the tricky part seems to be how to combine the
source iterators into a new monad instance, while
keeping this "Combinator" Strategy configurable
...just passes the compiler, while still lacking
even the generic implementation of joining
together the source iterators
The idea is to avoid building a data structure
for intermediary results, while still being able
to process a variably sized and arbitrary shaped
set of source data