The APIs for time quantisation were drafted in an early stage of the project
and then never followed-up. Especially Grid::gridAlign has no
real-world usage yet, and is only massaged in some tests.
When looking at QuantiserBasics_test, I was puzzled and led astray,
since this function suggests to materialise a continuous time into
a quantised time -- which it doesn't (there is another dedicated
function Quantiser::materialise() to that end); so, without engaging
into the discussion if this function is of any use, I'll hereby
choose a name better reflecting what it does.
This ZoomWindow_test highlights again the question about the intended usage
of the Lumiera time entities. In which way do we want to perform time calculations,
and under which circumstances is it adequate to perform arithmetic on
raw time values?
These questions made me think about rather far reaching concerns regarding
subsidiarity and implicit or explicit usage context. Basically I could
reconfirm the design choices taken some years ago -- while I must admit
that the project is headed towards a way larger scale and more loose
coupling of the parts, than I could imagine several years ago, at the
time when the design started...
As a side note: we can not avoid that some knowledge about the time implementation
leaks out from the support lib; time codes themselves are tightly coupled
to the usage scenario within the session and can not be used as means
for implementing UI concerns. And the more generic time frameworks,
like std::chrono (as much as it is desirable to have some integration here)
will not be of any help for most of our specific usage patterns.
The reason is, for film editing we do not have a global time scale,
rather the truth is when the film starts....
implement the first test case: nudge the zoom factor
⟹ scale factor doubled
⟹ visible window reduced to half size
⟹ visible window placed in the middle of the overall range