/* Placement - Key Abstraction: a way to place and locate a Media Object Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/mobject/placement.hpp" #include "proc/mobject/explicitplacement.hpp" #include "proc/mobject/mobject.hpp" #include using boost::str; namespace mobject { template ExplicitPlacement Placement::resolve () const { return ExplicitPlacement (*this, chain.resolve()); } /** @note we know we need only this single specialisation, * because we define the Placements of more specific * MObject kinds to be subclasses of Placement, * so they will inherit this function. */ template ExplicitPlacement Placement::resolve() const; template<> Placement::operator string () const { static boost::format fmt("Placement<%s> %|50T.| use-cnt=%x adr=%x pointee=%x"); return str(fmt % typeid(*get()).name() % use_count() % this % get() ); } } // namespace mobject