A

NameKindDescription
abstractmoartifactabstract base class for all Media Objects
AbstractMOclass
access Channeluse case
access Fileuse case
activity finalactivity final
activity finalactivity final
AFrameclass
aframeartifacta buffer and render process holding a Audio frame
allocationartifact
Allocationclassa directive to place a MObject in a specific way
anchorrelation
Appconfigoperationperform initialization on first access.
A call is placed in static initialization code
included in lumiera.h; thus it will happen
ubiquitous very early.
appconfigartifactfor global initialization and configuration
AppconfigclassSingleton to hold inevitable global flags and constants and for performing erarly (static) global initialization tasks.
Applicableclass
applyoperation
applyoperation
Architecturecomponent viewThe various Components comprising the Lumiera Video editing Application
ARenderclassRepresentation of a Audio render process
arenderartifactRepresentation of a Audio Render process
AssemblerclassThis is the actual building facility: provided the correct tools and associations, it serves to build and connect the individual ProcNode objects
assemblerartifactbuilding facility (implementation of the build process)
AssetclassSuperinterface describing especially the bookeeping properties of Assets
assetartifactSuperinterface: bookeeping view of "things" present in the session
assetpackagesourcecode package

Asset Management
Assetpackage
Asset Kindsclass diagram
AssetDBcomponent
AssetManagementcomponent
AssetManagerclassFacade for the Asset subsystem
assetmanagerartifactFacade for the Asset subsystem
Assetsclass view
ATTACHattributeattach subject to anchor (e.g. an effect to a clip)
au1class instance
aud_Aclass instance
aud_aclass instance
audioclass instance
audio1class instance
audio1class instance
audio1class instance
autoartifactMedia Object holding automation data
AutoclassAutomation data for some parameter (i.e. a time varying function)
Automation Entitiesclass diagram