E

NameKindDescription
edlartifactthe (high level) Edit Decision List within the current Session
EDLclass
EDLcomponent
EDL Example1object diagramA simple example showing how the actual objects are placed in the Fixture (=definitive playlist). It shows a Video and Audio clip placed on two tracks
EDL Example2object diagramMore complex example showing the Object graph in the EDL and how it is linked into the Fixture to yield the actual locations. In this example, an HUE Effect is applied on a part of the Clip
edlsrelation
EffectclassEffect or media processing component
effectartifactEffect or media processing component
effectartifactEDL representation of a pluggable and automatable effect.
Effectclass
elementsrelationrelevant MObjects comprising this segment. TODO: actually necessary??
enableoperationchange the enabled status of this asset. Note the corresponding #isActive predicate may depend on the enablement status of parent assets as well
endattributeend of the timerange (excl)
Enginecomponent
enginepackagesourcecode package

The Core Render Engine
Engine Example1object diagramExample1 (from EDL) continued: here the RenderEngine to be created by the Builder from the Input shown in Example1
Engine Example2object diagramExample2 (from EDL) continued: notably in this RenderEngine the Effect has been partitioned into 2 segments with constant configuration.
Engine Partsdeployment view
Engine Workingsclass view
errorpackageNamespace for Exception Kinds
errorclass view
Errorclass
errorartifactLumiera Exception Interface
establish partitioningexpansion region
EXE Deploymentdeployment viewdefines and lists how the Lumiera executable has to be created
ExitNodeclassThe output of the render pipeline. Pulling from such exit nodes actually ivokes the render process
exitnodeartifactspecial Processing Node providing "pullable" output
explicitplacementartifactspecial Placement yielding an absolute location (Time,Track)-location for a MObject
ExplicitPlacementclass
Externalclass