| Name | Kind | Description |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | defines source files to be generated by BOUML |
| gen | deployment view | defines source files to be generated by BOUML |
| get | operation | access the configuation value for a given key. @return empty string for unknown keys, else the corresponding configuration value |
| get frame | activity | |
| get_repr | operation | |
| getAsset | operation | find and return corresponging object |
| getAutomation | operation | |
| getConnection | operation | TODO |
| getDependant | operation | All the other assets requiring this asset to be functional. For example, all the clips depending on a given media file. May be empty. The dependency relation is transitive. |
| getFixture | operation | While the session can be comprised of several EDLs, there is only one Fixture, which represents the actual configuration of all Objects to be rendered |
| getFrame | operation | mode = READ, WRITE, ... |
| getID | operation | |
| getParents | operation | List of entities this asset depends on or requires to be functional. May be empty. The head of this list can be considered the primary prerequisite |
| getPlaylistForRender | operation | |
| getStateProxy | operation | |
| getValue | operation | |
| getValue | operation | |
| getValue | operation | |
| GLBuf | class | |
| glbuf | artifact | a buffer and render process holding a Video frame for OpenGL rendering |
| GLPipe | class | specialized connection node used to handle the transfer of OpenGL data from a image bitmap into texture form |
| glpipe | artifact | specialized connection element for handling OpenGL implementation details |
| GLRender | class | Representation of a OpenGL accelerated Video render process |
| glrender | artifact | Representation of a OpenGL accellerated Video render process |
| groups | attribute | additional classification, selections or departments this asset belongs to. Groups are optional, non-exclusive and may be overlapping. |
| gui | package | sourcecode package User Interface classes go here |
| GUI | package | GUI is here just a container to hold any entities considered to be User Interface related, which is not in focus for this Design draft |