/* AllocationCluster - allocating and owning a pile of objects Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "lib/allocationcluster.hpp" #include "common/error.hpp" //#include "common/util.hpp" //using util::isnil; //using util::cStr; namespace lib { class AllocationCluster::MemoryManager { }; /** creating a new AllocationCluster prepares a table capable * of holding the individual object families to come. Each of those * is managed by a separate instance of the low-level memory manager. */ AllocationCluster::AllocationCluster() // : configParam_ (new Configmap), { } /** On shutdown of the AllocationCluster we need to assure a certain * destruction order is maintained by explicitly invoking a cleanup * operation on each of the low-level memory manager objects. */ AllocationCluster::~AllocationCluster() throw() { try { } catch (lumiera::Error & ex) { WARN (oper, "Exception while closing AllocationCluster: %s",ex.what()); } catch (...) { ERROR (NOBUG_ON, "Unexpected fatal Exception while closing AllocationCluster. Application will terminate."); throw; } } // ==== implementation LifecycleHook class ======= //x } // namespace lib