/* Meta(Asset) - key abstraction: metadata and organisational asset Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/assetmanager.hpp" #include "proc/asset/meta.hpp" #include "lib/util.hpp" using lib::idi::EntryID; namespace proc { namespace asset { using meta::Descriptor; namespace // Implementation details { /** helper: .....*/ } namespace meta { Descriptor::~Descriptor() { } // emit VTable here... } /**storage for the static MetaFactory instance */ MetaFactory Meta::create; /** Generic factory method for Metadata Asset instances. * @param EntryID specifying the type and a human readable name-ID * @return an meta::Builder struct with the metadata parameters. After configuring * and tweaking those parameters, the builder's \c commit() function * will create a new (immutable) meta asset. */ template meta::Builder MetaFactory::operator() (EntryID elementIdentity) { return meta::Builder (elementIdentity.getSym()); } /** Generic factory method for specialising Metadata. * @param prototype Descriptor of a special kind of metadata, * to be augmented and further specialised. Can indeed * be an existing asset::Meta instance * @param EntryID specifying the type and a human readable name-ID * @return an meta::Builder struct with the metadata parameters. After configuring * and tweaking those parameters, the builder's \c commit() function * will create a new (immutable) meta asset. */ template meta::Builder MetaFactory::operator() (Descriptor const& prototype, EntryID elementIdentity) { UNIMPLEMENTED ("Meta-Factory: extend or supersede existing meta asset"); ////////////////////TICKET #746 } }} // namespace proc::asset /**************************************************/ /* explicit instantiations of the factory methods */ /**************************************************/ #include "proc/asset/meta/time-grid.hpp" //#include "proc/asset/procpatt.hpp" //#include "proc/asset/timeline.hpp" //#include "proc/asset/sequence.hpp" namespace proc { namespace asset { using meta::Descriptor; using meta::Builder; using meta::TimeGrid; template Builder MetaFactory::operator() (EntryID); template Builder MetaFactory::operator() (Descriptor const&, EntryID); }} // namespace proc::asset