/* DISPLAY-SERVICE.hpp - service providing access to a display for outputting frames Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file display-service.hpp ** A public service provided by the GUI, implementing the lumiera::Display facade interface. ** It serves two purposes: ** - It maintains a collection of DisplayerSlot objects, which are the actual connection points ** and allow to receive frames and dispatch them to the GTK main event loop thread. ** Conceptually, creating such a slot means providing a possible display for output. ** - It provides the actual implementation of the Display facade interface, i.e. the function ** which is to invoked periodically by the playback processes to dispose a new frame into ** the display. ** ** This service is the implementation of a layer separation facade interface. This header defines ** the interface used to \em provide this service, not to access it. Clients get a specific ** LumieraDisplaySlot passed as parameter when initiating a playback process from the GUI. Using ** this LumieraDisplaySlot handle, clients should then use lumiera::DummyPlayer#facade to access ** an implementation instance of this service in order to push actual frames up. ** ** @see lumiera::Display ** @see lumiera::DummyPlayer ** @see gui::PlaybackController usage example */ #ifndef GUI_DISPLAY_SERVICE_H #define GUI_DISPLAY_SERVICE_H #include "include/display-facade.h" #include "common/instancehandle.hpp" #include "lib/singleton-ref.hpp" #include "lib/scoped-ptrvect.hpp" #include "include/logging.h" #include #include #include #include #include namespace gui { using std::string; using std::vector; using lumiera::Display; using Glib::Dispatcher; typedef sigc::slot FrameDestination; typedef sigc::signal FrameSignal; /****************************************************************//** * Actual implementation of a single displayer slot. Internally, * it is connected via the Glib::Dispatcher for outputting frames * to a viewer widget, which executes within the GTK event thread. * @note must be created from the GTK event thread. */ class DisplayerSlot : public lumiera_displaySlot, boost::noncopyable { Dispatcher dispatcher_; FrameSignal hasFrame_; LumieraDisplayFrame currBuffer_; public: DisplayerSlot (FrameDestination const&) ; ~DisplayerSlot () ; /* Implementation-level API to be used by DisplayService */ /** receive a frame to be displayed */ inline void put (LumieraDisplayFrame); private: /** internal: activated via Dispatcher * and running in GTK main thread */ void displayCurrentFrame(); }; typedef lib::ScopedPtrVect DisplayerTab; /**************************************************//** * Actual implementation of the DisplayService. * Creating an instance of this class automatically * registers the interface lumieraorg_Display with * the Lumiera Interface/Plugin system and creates * a forwarding proxy within the application core to * route calls through this interface. * * In addition to the Display interface, this class * implements an additional service for the GUI, * allowing actually to set up display slots, which * then can be handed out to client code in the * course of the play process for outputting frames. */ class DisplayService : boost::noncopyable { string error_; DisplayerTab slots_; /* === Interface Lifecycle === */ typedef lumiera::InstanceHandle< LUMIERA_INTERFACE_INAME(lumieraorg_Display, 0) , lumiera::Display > ServiceInstanceHandle; lib::SingletonRef implInstance_; ServiceInstanceHandle serviceInstance_; public: DisplayService(); ~DisplayService() { INFO (proc_dbg, "Display service dying..."); } /** open a new display, sending frames to the given output destination * @return handle for this slot, can be used to start a play process. * NULL handle in case of any error. */ static LumieraDisplaySlot setUp (FrameDestination const&); /** prepare and the given slot for output * @param doAllocate allocate when true, else release it * @throw lumiera::error::Logic when already in use */ void allocate (LumieraDisplaySlot, bool doAllocate); /** resolve the given display slot handle to yield a ref * to an actual implementation object. In order to be resolvable, * the DisplayerSlot needs to be locked (=allocated) for output use. */ DisplayerSlot& resolve (LumieraDisplaySlot); }; void DisplayerSlot::put(LumieraDisplayFrame newFrame) { if (newFrame != currBuffer_) { currBuffer_ = newFrame; dispatcher_.emit(); } else { TRACE (render, "frame dropped?"); } } } // namespace gui #endif