/* NODEWIRING-DEF.hpp - Implementation of the node network and operation control Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file nodewiring-def.hpp ** Helper for defining the desired wiring and operation mode for a render node. ** During the Builder run, the render nodes network is wired up starting from the ** source (generating) nodes up to the exit nodes. As the wiring is implemented through ** a const engine::WiringDescriptor, when a new node gets fabricated, all of the connections ** to its predecessors need to be completely settled; similarly, any informations pertaining ** the desired operation mode of this node need to be available. Thus we use this temporary ** information record to assemble all these informations. ** ** @see proc::engine::NodeFactory ** @see nodewiring.hpp ** @see node-basic-test.cpp ** */ #ifndef ENGINE_NODEWIRING_DEF_H #define ENGINE_NODEWIRING_DEF_H #include "proc/engine/procnode.hpp" #include //#include //#include namespace engine { /** * Finding out about a concrete way of wiring up a * ProcNode about to be built. Such a (temporary) setup object * is used while building the low-level model. It is loaded with * information concerning the intended connections to be made * and then used to initialise the wiring descriptor, which * in turn allows us to setup the ProcNode. * * \par intended usage pattern * The goal is to describe the constellation of a new node to be built. * Thus, we start with one or several existing nodes, specifying which * output should go to which input pin of the yet-to-be created new node. * When intending to create a source node, a default WiringSituation * should be used, without adding any connection information. */ class WiringSituation : boost::noncopyable { protected: RefArray& makeOutDescriptor() ; RefArray& makeInDescriptor() ; WiringDescriptor::ProcFunc* resolveProcessingFunction() ; lumiera::NodeID const& createNodeID() ; friend class NodeWiring; public: /* === API for specifying the desired wiring === */ /** A default WiringSituation doesn't specify any connections. * It can be used as-is for building a source node, or augmented * with connection informations later on. */ WiringSituation() { UNIMPLEMENTED ("representation of the intended wiring"); } /** Continue the wiring by hooking directly into the output * of an existing predecessor node */ WiringSituation (PNode predecessor) { UNIMPLEMENTED ("wiring representation; hook up connections 1:1"); REQUIRE (predecessor); //////////////////////////TODO: see Ticket 254 // for_each (predecessor->outputs(), ..... see also Ticket 183 (invoking member fun in for_each) } }; } // namespace engine #endif