/* EFFECT.hpp - EDL representation of a pluggable and automatable effect. Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MOBJECT_SESSION_EFFECT_H #define MOBJECT_SESSION_EFFECT_H #include "proc/mobject/session/abstractmo.hpp" #include "proc/asset/effect.hpp" #include using std::string; namespace mobject { namespace session { using asset::PProc; class Effect : public AbstractMO { protected: /** Identifier of the Plug-in to be used */ string pluginID; public: /** access the underlying processing asset */ asset::Proc const& getProcAsset () const; //////////////////////TODO: clarify asset->mobject relation and asset dependencies; Ticket #255 }; }} // namespace mobject::session #endif