/* Struct(Asset) - key abstraction: structural asset Copyright (C) CinelerraCV 2007, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/assetmanager.hpp" #include "proc/asset/struct.hpp" #include "proc/asset/procpatt.hpp" #include "proc/asset/track.hpp" #include "proc/asset/pipe.hpp" #include "proc/mobject/session.hpp" #include "common/configrules.hpp" #include "proc/asset/structfactoryimpl.hpp" #include "common/util.hpp" #include "nobugcfg.h" #include using boost::regex; using boost::smatch; using boost::regex_search; using mobject::Session; using cinelerra::query::normalizeID; using cinelerra::ConfigRules; using cinelerra::query::QueryHandler; namespace asset { /****** NOTE: not really implemented yet. What follows is partially a hack to build simple tests *******/ namespace // Implementation details { regex streamID_pattern("stream\\(\\s*(\\w+)\\s*\\)"); } /** query the currently defined properties of this structural asset for a stream-ID predicate */ const string Struct::queryStreamID() const { smatch match; if (regex_search (this->ident.name, match, streamID_pattern)) return string (match[1]); else return ""; } /** storage for the static StructFactory instance */ StructFactory Struct::create; /** using private implementation detail class */ StructFactory::StructFactory () : impl_(new StructFactoryImpl(*this)) { } /** Factory method for Structural Asset instances. * First tries to relove the asset by issuing an capability query. * If unsuccessfull, use some internally specialized ctor call. * @todo work out the struct asset naming scheme! * @return an Struct smart ptr linked to the internally registered smart ptr * created as a side effect of calling the concrete Struct subclass ctor. */ template shared_ptr StructFactory::operator() (const Query& capabilities) { QueryHandler& typeHandler = ConfigRules::instance(); shared_ptr res = typeHandler.resolve (capabilities); if (res) return res; // create new one, since the // ConfigQuery didn't yield any result STRU* pS = impl_->fabricate(capabilities); return AssetManager::instance().wrap (*pS); } /** Factory method for creating Pipes explicitly. * Normalizes pipe- and streamID, then retrieves the * default processing pattern (ProcPatt) for this streamID. * The Pipe ctor will fill out the shortDesc and longDesc * automatically, based on pipeID and streamID (and they * are editable anyways) * @see ProcPatt * @see DefaultsManager */ shared_ptr StructFactory::operator() (string pipeID, string streamID) { normalizeID (pipeID); normalizeID (streamID); PProcPatt processingPattern = Session::current->defaults (Query("stream("+streamID+")")); Pipe* pP = new Pipe (processingPattern, pipeID); return AssetManager::instance().wrap (*pP); } } // namespace asset /**************************************************/ /* explicit instantiations of the factory methods */ /**************************************************/ #include "proc/asset/struct.hpp" #include "proc/asset/procpatt.hpp" #include "proc/asset/track.hpp" #include "proc/asset/pipe.hpp" namespace asset { template shared_ptr StructFactory::operator() (const Query& query); template shared_ptr StructFactory::operator() (const Query& query); template PProcPatt StructFactory::operator() (const Query& query); } // namespace asset