/* MediaStructureQuery(Test) - check functionality used for creating media assets Copyright (C) 2008, Hermann Vosseler   **Lumiera** is free software; you can redistribute it and/or modify it   under the terms of the GNU General Public License as published by the   Free Software Foundation; either version 2 of the License, or (at your   option) any later version. See the file COPYING for further details. * *****************************************************************/ /** @file media-structure-query-test.cpp ** unit test \ref MediaStructureQuery_test */ #include "lib/test/run.hpp" #include "lib/util.hpp" #include "steam/assetmanager.hpp" #include "steam/asset/media.hpp" #include "steam/asset/proc.hpp" #include "steam/asset/asset-diagnostics.hpp" using util::isnil; using std::string; namespace steam { namespace asset{ namespace test { /*******************************************************************//** * This test documents the Interface used by MediaFactory when loading * media files for querying Lumiera's vault layer for information * on how the media file is structured. */ class MediaStructureQuery_test : public Test { virtual void run(Arg) { UNIMPLEMENTED ("querying media file structure from vault"); } }; /** Register this test class... */ LAUNCHER (MediaStructureQuery_test, "unit asset"); }}} // namespace steam::asset::test