/* AssetManager - Facade for the Asset subsystem Copyright (C) CinelerraCV 2007, Christian Thaeter This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/assetmanager.hpp" namespace proc_interface { /** * registers an asset object in the internal DB, providing its unique key */ long AssetManager::reg (string& name, string& category, string& org, uint version) //throw(cinelerra::error::Invalid) { } /** * find and return corresponging object */ template ////TODO: does this work???? KIND AssetManager::getAsset (long id) ////throw(cinelerra::Invalid) { } /** * @return true if the given id is registered in the internal asset DB */ bool AssetManager::known (long id) { } /** * remove the given asset together with all its dependants from the internal DB */ void AssetManager::remove (long id) /////throw(cinelerra::Invalid, cinelerra::State) { } } // namespace proc_interface