/* RELATIVELOCATION.hpp - Placement implementation attaching MObjects relative to another one Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MOBJECT_SESSION_RELATIVELOCATION_H #define MOBJECT_SESSION_RELATIVELOCATION_H #include "proc/mobject/session/locatingpin.hpp" namespace mobject { namespace session { class RelativeLocation : public LocatingPin { const PMO & anchor_; ////////////TODO: ooooops, this is a nasty design problem!!! public: /** * the possible kinds of RelativePlacements */ enum RelType { SAMETIME /**< place subject at the same time as the anchor */ , ATTACH /**< attach subject to anchor (e.g. an effect to a clip) */ }; protected: RelativeLocation (const PMO& a, Time ofs) : anchor_(a), offset_(ofs) { } friend class LocatingPin; /** the kind of relation denoted by this Placement */ RelType relType; /** Offset the actual position by this (time) value relative to the anchor point. */ Time offset_; //TODO: suitable representation? virtual void intersect (LocatingSolution&) const; public: virtual RelativeLocation* clone () const; }; } // namespace mobject::session } // namespace mobject #endif