/* FEED-MANIFOLD.hpp - data feed connection system for render nodes Copyright (C) 2008, Hermann Vosseler 2023, Hermann Vosseler   **Lumiera** is free software; you can redistribute it and/or modify it   under the terms of the GNU General Public License as published by the   Free Software Foundation; either version 2 of the License, or (at your   option) any later version. See the file COPYING for further details. */ /** @file feed-manifold-obsolete.hpp ** @todo staled since 2009, picked up in 2024 in an attempt to finish the node invocation. ** deprecated 2024 this file is a dead-end! It is retained in tree to keep other obsolete code buildable ** @see nodeinvocation.hpp */ #ifndef ENGINE_FEED_MANIFOLD_OBSOLETE_H #define ENGINE_FEED_MANIFOLD_OBSOLETE_H #include "lib/error.hpp" #include "lib/nocopy.hpp" #include "steam/engine/channel-descriptor-obsolete.hpp" //#include "steam/engine/proc-node.hpp" ///////////////////////////////TODO this is a dead end #include "steam/engine/connectivity-obsolete.hpp" #include #include ////////////////////////////////TICKET #826 will be reworked alltogether namespace steam { namespace engine { using std::pair; using std::vector; /** * Obsolete, to be rewritten /////TICKET #826 * * Tables of buffer handles and corresponding dereferenced buffer pointers. * Used within the invocation of a processing node to calculate data. * The tables are further differentiated into input data buffers and output * data buffers. The tables are supposed to be implemented as bare "C" arrays, * thus the array of real buffer pointers can be fed directly to the * processing function of the respective node. * * @todo this whole design is a first attempt and rather clumsy. It should be reworked * to use a single contiguous memory area and just layer the object structure on top * (by using placement new). Yet the idea of an stack-like organisation should be retained */ struct FeedManifold_BuffTable_OBSOLETE ///////////////////////////////////OOO this is obliterated by the new implementation of FeedManifold_BuffTable_OBSOLETE { typedef BuffHandle * PHa; typedef BuffHandle::PBuff * PBu; typedef pair Chunk; PHa outHandle; PHa inHandle; PBu outBuff; PBu inBuff; }; class BuffDescr; /** Obsolete, to be rewritten /////TICKET #826 */ class BuffTableStorage { /////////////////////////////////////////////////////////////////////////TICKET #826 need to be reworked entirely /** just a placeholder to decouple the existing code * from the reworked BuffHandle logic. The existing * code in turn will be reworked rather fundamentally */ struct BuffHaXXXX : BuffHandle { BuffHaXXXX() : BuffHandle(just_satisfy_the_compiler()) { /* wont work ever */ } static BuffDescr const& just_satisfy_the_compiler() { } }; ////////////////////////////////////TICKET #825 should be backed by mpool and integrated with node invocation vector hTab_; vector pTab_; size_t level_; public: BuffTableStorage (const size_t maxSiz) : hTab_(maxSiz), pTab_(maxSiz), level_(0) { } ~BuffTableStorage() { ASSERT (0==level_, "buffer management logic broken."); } protected: friend class BuffTableChunk; /** allocate the given number of slots * starting at current level to be used * by the newly created BuffTableChunk */ FeedManifold_BuffTable_OBSOLETE::Chunk claim (uint slots) { ASSERT (pTab_.size() == hTab_.size()); REQUIRE (level_+slots <= hTab_.size()); size_t prev_level (level_); level_ += slots; return std::make_pair (&hTab_[prev_level], &pTab_[prev_level]); } void release (uint slots) { ASSERT (slots <= level_); REQUIRE (level_ <= hTab_.size()); REQUIRE (level_ <= pTab_.size()); level_ -= slots; } bool level_check (FeedManifold_BuffTable_OBSOLETE::Chunk& prev_level) { return prev_level.first == &hTab_[level_] && prev_level.second == &pTab_[level_]; } }; /** Obsolete, to be rewritten /////TICKET #826 * to be allocated on the stack while evaluating a ProcNode#pull() call. * The "current" State (StateProxy) maintains a BuffTableStorage (=pool), * which can be used to crate such chunks. The claiming and releasing of * slots in the BuffTableStorage is automatically tied to BuffTableChunk * object's lifecycle. */ class BuffTableChunk : public FeedManifold_BuffTable_OBSOLETE, util::NonCopyable { const uint siz_; FeedManifold_BuffTable_OBSOLETE::Chunk tab_; BuffTableStorage& sto_; public: BuffTableChunk (Connectivity const& wd, BuffTableStorage& storage) : siz_(wd.nrI + wd.nrO), tab_(storage.claim (siz_)), sto_(storage) { const uint nrO(wd.nrO); // Setup the publicly visible table locations this->outHandle = &tab_.first[ 0 ]; this->inHandle = &tab_.first[nrO]; this->outBuff = &tab_.second[ 0 ]; this->inBuff = &tab_.second[nrO]; } ~BuffTableChunk () { sto_.release (siz_); ASSERT ( sto_.level_check (tab_), "buffer management logic broken."); } }; }} // namespace steam::engine #endif /*ENGINE_FEED_MANIFOLD_OBSOLETE_H*/