/* CONMANAGER.hpp - manages the creation of data/control connections when building the Renderengine Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file §§§ ** TODO §§§ */ #ifndef PROC_MOBJECT_BUILDER_CONMANAGER_H #define PROC_MOBJECT_BUILDER_CONMANAGER_H namespace proc { namespace mobject { namespace builder { /** * Connection Manager: used to build the connections between render engine nodes * if these nodes need to cooperate besides the normal "data pull" operation. * Esp. the Connection Manager knows how to wire up the effect's parameters * with the corresponding ParamProviders (automation) in the Session. * Questions regarding the possibility of a media stream connection are * delegated internally to the STypeManager. * \par * The primary service of the connection manager is to accept a wiring request * and handle the details of establishing the necessary connections. */ class ConManager { public: /** * TODO just a design sketch, work out signatures etc... */ int getConnection () ; }; }}} // namespace proc::mobject::builder #endif