/* BUILDERFACADE.hpp - Facade and service access point for the Builder Subsystem Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MOBJECT_BUILDERFACADE_H #define MOBJECT_BUILDERFACADE_H #include "proc/mobject/builder/common.hpp" #include "proc/engine/renderengine.hpp" namespace mobject { LUMIERA_ERROR_DECLARE (BUILDER_LIFECYCLE); ///< Builder activated while in non operational state /** * Provides unified access to the builder functionality. * While individual components of the builder subsystem may be called * if necessary or suitable, it is usually better to do all external * invocations via the high level methods of this Facade. */ class BuilderFacade { public: /** * Main Operation of the Builder: * create a render engine for a given part of the timeline * @deprecated thats a placeholder! the real invocation is now * in the course of being worked out ////////////TODO 12/2010 */ engine::RenderEngine & buildEngine () ; // TODO: allocation, GC?????? }; } // namespace mobject #endif