/* FIXTURE.hpp - the (low level) representation of the Session with explicit placement data Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MOBJECT_SESSION_FIXTURE_H #define MOBJECT_SESSION_FIXTURE_H #include "proc/mobject/session/segmentation.hpp" #include "proc/mobject/session/track.hpp" #include "proc/mobject/explicitplacement.hpp" #include "proc/mobject/session/auto.hpp" #include #include #include using std::list; using std::tr1::shared_ptr; namespace mobject { namespace session { class Fixture : boost::noncopyable { protected: list content_; boost::scoped_ptr partitioning_; /////////////TODO: who creates this? public: list & getPlaylistForRender () ; Auto* getAutomation () ; ///< @todo: just a placeholder at the moment!!! bool isValid() const; private: virtual bool validate() { TODO ("how to validate a Fixture?"); return false; } }; typedef shared_ptr PFix; }} // namespace mobject::session #endif