/* SEGMENTATION.hpp - Partitioning of a timeline for organising the render graph. Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MOBJECT_SESSION_SEGMENTATION_H #define MOBJECT_SESSION_SEGMENTATION_H #include "proc/mobject/session/segment.hpp" #include using std::list; namespace mobject { namespace session { /** * For the purpose of building and rendering, the fixture (for each timeline) * is partitioned such that each segment is structurally constant. * The Segmentation defines and maintains this partitioning. Further, * it is the general entry point for accessing the correct part of the engine * responsible for a given timeline time point. * @see SegmentationTool actually calculating the Segmentation */ class Segmentation { /** segments of the engine in ordered sequence. */ list segments_; }; } // namespace mobject::session } // namespace mobject #endif