/* COMMAND-IMPL.hpp - Proc-Layer command implementation (top level) Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file command-impl.hpp ** Top level of the command implementation. CommandImpl holds together ** the various data and sub-objects involved into the inner workings of a ** Proc-Layer command. It serves to implement a "command definition" (prototype) ** as well as a concrete command instance. It is a data holder with a well defined ** identity and usually located within the (pooled) storage managed by the ** CommandRegistry. Client code gets access to a specific CommandImpl through ** a Command instance, which is a small (refcounting smart-ptr) handle. ** ** //TODO ** ** @see Command ** @see ProcDispatcher ** */ #ifndef CONTROL_COMMAND_IMPL_H #define CONTROL_COMMAND_IMPL_H #include "proc/control/command.hpp" #include "proc/control/command-mutation.hpp" #include "lib/bool-checkable.hpp" #include #include //#include namespace control { /** * @todo Type-comment */ class CommandImpl : public lib::BoolCheckable { Mutation do_; UndoMutation undo_; public: /* === command registry === */ ~CommandImpl(); /** core operation: invoke the command * @param execPattern describes the individual steps * necessary to get this command invoked properly */ void exec (HandlingPattern const& execPattern); template void bindArg (Tuple const&); /* === diagnostics === */ bool isValid() const { UNIMPLEMENTED ("command validity self check"); } bool canExec() const { UNIMPLEMENTED ("state check: sufficiently defined to be invoked"); } bool canUndo() const { UNIMPLEMENTED ("state check: has undo state been captured?"); } protected: // static Command& fetchDef (Symbol cmdID); // friend class CommandDef; }; ////////////////TODO currently just fleshing out the API.... } // namespace control #endif