Towards Integration =================== :date: Spring 2023 :author: Ichthyostega //Menu: label Integration The Lumiera project creates innovative software, geared towards professional, high-quality work; it is characterised by comprehensive flexibility, allowing precise control of a wide range of parameters, as well as seamless workflows capable of handling even large and complex projects. Building such software involves some degree of exploration and the search for suitable ways to reconcile sometimes conflicting goals. There is no ready-made blueprint that simply needs to be implemented -- rather, we have to resort to a sequence of integration efforts, to establish the core tenets of our envisioned architecture. Vertical Slices --------------- TIP: A »https://en.wikipedia.org/wiki/Vertical_slice[vertical slice]« is an integration effort that engages all major software components of a software system. It is defined and used as a tool to further and focus the development activity towards large scale integration goals. Populate the Timeline in the UI ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ✔ link:https://issues.lumiera.org/ticket/1014[#1014 »TimelinePopulation«]: + Send a description of the model structure in the form of a _population diff_ from the Session in Steam-Layer up through the UI-Bus. When received in the UI-Layer, a new Timeline tab will be allocated and populated with appropriate widgets to create a GUI-Timeline-View. The generated UI structures will feature several nested tracks and some placeholder clips, which can be dragged with the mouse. Moreover, the nested track structure is visualised by _custom drawing_ onto a _canvas widget,_ and the actual colours and shades for this drawing operations will be picked up from the current desktop theme, in combination with an CSS application stylesheet. Commands and State Messages via UI-Bus ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~ ✔ link:https://issues.lumiera.org/ticket/1099[#1014 »Demo GUI Roundtrip«]: + Set up a test dialog in the UI, which issues test/dummy commands. These are propagated to a dispatcher in Steam-Layer and by special rigging reflected back as _State Mark Messages_ over the UI-Bus, causing a visible state change in the _Error Log View_ in the UI. Play a clip ~~~~~~~~~~~ 🗘 link:https://issues.lumiera.org/ticket/1221[#1221 »PlaybackVerticalSlice«]: + This vertical slice drives integration of Playback and Rendering. While the actual media content is still mocked and hard wired, we get a simple playback control in the GUI connected to some suitable display of video. When activated, an existing _ViewConnection_ is used to initiate a _Play Process_; the _Fixture_ data structure established between high-level-Model (Session) and low-level-Model (Render nodes) will back a _Frame Dispatcher_ to generate _Render Jobs,_ which are then digested and activated by the _Scheduler_ in the Vault-Layer, thereby _operating the render nodes_ to generate video data for display.