/* AllocationCluster - allocating and owning a pile of objects Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file allocation-cluster.cpp ** Implementation of [memory management helper functions](\ref allocation-cluster.hpp) ** for the render engine model. Here, in the actual translation unit, the generic part ** of these functions is emitted, while the corresponding header provides a strictly ** typed front-end, based on templates, which forward to the implementation eventually. */ #include "lib/allocation-cluster.hpp" #include "lib/linked-elements.hpp" #include "lib/util.hpp" #include #include using util::isnil; namespace lib { namespace {// Configuration constants const size_t EXTENT_SIZ = 256; const size_t OVERHEAD = 2 * sizeof(void*); const size_t STORAGE_SIZ = EXTENT_SIZ - OVERHEAD; using HeapAlloc = std::allocator; using Alloc = std::allocator_traits; HeapAlloc heap; void* allocate (size_t bytes) { return Alloc::allocate (heap, bytes); } void destroy (void* storage) { Alloc::destroy (heap, static_cast (storage)); } } /** * An _overlay view_ for the AllocationCluster to add functionality * for adding / clearing extents and registering optional deleter functions. * @warning this is a tricky construct to operate each Allocation Cluster * with the absolute necessary minimum of organisational overhead. * The key point to note is that StorageManager is layout compatible * with AllocationCluster itself — achieved through use of the union * ManagementView, which holds a Storage descriptor member, but * also an alternate view to manage a chain of extents as * intrusive linked list (lib::LinkedElements). * @remark this trick relies on `std::align(pos,rest)` to manage the storage * coordinates coherently, allowing to re-establish the begin * of each storage block always, using pointer arithmetics. */ class AllocationCluster::StorageManager { struct Destructor { Destructor* next; ///////////////////////////////////////////////OOO store deleter function here }; using Destructors = lib::LinkedElements; struct Extent { Extent* next; Destructors dtors; std::byte storage[STORAGE_SIZ]; }; using Extents = lib::LinkedElements; union ManagementView { Storage storage{}; Extents extents; }; ManagementView view_; public: static StorageManager& access (AllocationCluster& clu) { return reinterpret_cast (clu); } void addBlock() { closeCurrentBlock(); prependNextBlock(); } private: void closeCurrentBlock() { ASSERT (view_.storage.pos); // relocate the pos-pointer to the start of the block view_.storage.pos += view_.storage.rest - EXTENT_SIZ; view_.storage.rest = 0; } void prependNextBlock() { view_.extents.emplace(); view_.storage.pos = & view_.extents.top().storage; view_.storage.rest = STORAGE_SIZ; } }; /** creating a new AllocationCluster prepares a table capable * of holding the individual object families to come. Each of those * is managed by a separate instance of the low-level memory manager. */ AllocationCluster::AllocationCluster() { TRACE (memory, "new AllocationCluster"); } /** On shutdown of the AllocationCluster we need to assure a certain * destruction order is maintained by explicitly invoking a cleanup * operation on each of the low-level memory manager objects. */ AllocationCluster::~AllocationCluster() noexcept try { TRACE (memory, "shutting down AllocationCluster"); } ERROR_LOG_AND_IGNORE (progress, "discarding AllocationCluster") /** * Expand the alloted storage pool by a block, * suitable to accommodate at least the indicated request. * @remark Storage blocks are organised as linked list, * allowing to de-allocate all blocks together. */ void AllocationCluster::expandStorage (size_t allocRequest) { ENSURE (allocRequest + OVERHEAD <= EXTENT_SIZ); void* newBlock = allocate (EXTENT_SIZ); ////////////////////////OOO obsolete ... use ManagementView instead!!! StorageManager::access(*this).addBlock(); } /* === diagnostics helpers === */ bool AllocationCluster::_is_within_limits (size_t size, size_t align) { UNIMPLEMENTED ("size limits"); ///////////////////////////OOO enforce maximum size limits } } // namespace lib