/* INTERACTION-STATE.hpp - facility to watch and guide one aspect of UI interaction Copyright (C) Lumiera.org 2015, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file interaction-state.hpp ** Abstraction: a component to watch, maintain and guide UI state. ** Typically, each such component is focused on one specific aspect ** of complex interface interactions. An example would be a component ** to track gestures for trimming edits. ** ** @todo as of 11/2015 this is complete WIP-WIP-WIP ** ** @see ////TODO_test usage example ** */ #ifndef GUI_INTERACT_INTERACTION_STATE_H #define GUI_INTERACT_INTERACTION_STATE_H #include "lib/error.hpp" #include "gui/ctrl/bus-term.hpp" #include "lib/idi/entry-id.hpp" //#include "lib/symbol.hpp" //#include "lib/util.hpp" #include #include namespace gui { namespace interact { // using lib::HashVal; // using util::isnil; using std::string; /** * Abstract foundation of UI state tracking components. * @todo write type comment... */ class InteractionState : boost::noncopyable { protected: public: private: }; }} // namespace gui::interact #endif /*GUI_INTERACT_INTERACTION_STATE_H*/