/* PLAY-CONTROLLER.hpp - frontend handle to control an play process Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file play-controller.hpp ** Functionality for driving and controlling an ongoing playback or render. ** ** @see lumiera::DummyPlayer ** @see gui::PlaybackController usage example */ #ifndef PROC_PLAY_PLAY_CONTROLLER_H #define PROC_PLAY_PLAY_CONTROLLER_H #include "proc/play/play-service.hpp" //#include "include/display-facade.h" //#include "common/instancehandle.hpp" //#include "lib/singleton-ref.hpp" #include //#include //#include namespace proc { namespace play { using std::string; /******************************************************************** * TODO do we still need that?????? * Isn't lumiera::Play::Controller already sufficient? */ class PlayController : boost::noncopyable { public: private: }; }} // namespace proc::play #endif