/* PLAY-SERVICE.hpp - interface: render- and playback control Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file play-service.hpp ** Primary service of the Player subsystem: Starting and controlling render/playback. ** This is the implementation level service interface for the "Player". Client code ** should access this service through the lumiera::Play facade interface. ** ** The player and render control subsystem allows to start and control playback and ** rendering at any given collection of model ports (the conceptual exit points ** of the High-Level-Model). These model ports are the (side effect) result of a ** build process performed on the High-Level-Model, causing all nominal output ** designations within the model to be resolved as far as possible. Additionally, ** for \em playback, the global level of the model (the global pipes of a timeline) ** need to be connected to a viewer component. This results in a further resolution ** step, mapping the output designations to the concrete output possibilities of ** the running Lumiera instance. This mapping information is kept embedded within ** an OutputManager instance, passed as parameter when invoking the player service. ** Alternatively, for \em rendering, a similar kind of output mapping information ** needs to be provided, again embedded within an OutputManager instance, this ** time leading to an output file to be rendered. ** ** The result of an invocation of the Player service is a Play::Controller ** frontend object. This smart-ptr like handle can be used by the client to ** control all aspects of playback or rendering; it behaves like a state machine. ** When the last copy of this Play::Controller frontend goes out of scope, behind ** the scenes the corresponding PlayProcess gets terminated and prepared for cleanup. ** ** @see engine::EngineService ** @todo WIP-WIP-WIP as of Nov.2011 ** */ #ifndef PROC_PLAY_PLAY_SERVICE_H #define PROC_PLAY_PLAY_SERVICE_H #include "lib/error.hpp" #include "include/play-facade.h" #include "common/interface-facade-link.hpp" #include #include //#include namespace proc { namespace play { using std::string; using lumiera::facade::InterfaceFacadeLink; //using lumiera::Subsys; //using lumiera::Display; //using lumiera::DummyPlayer; using boost::scoped_ptr; // class DummyImageGenerator; // class TickService; class ProcessTable; class RenderConfigurator; /****************************************************** * Implementation access point: Player subsystem. * The PlayService is the primary way for clients to * get into using Lumiera's Play/Output Subsystem. * It allows to \em perform a timeline or model object. * Behind the scenes, this will create and outfit a * PlayProcess, which is accessible through the * Play::Controller returned as frontend/handle. * * @internal the PlayService is instantiated and owned * by the OutputDirector, which acts as a central hub * for the Player subsystem. Clients should always * access this functionality through the * lumiera::Play facade interface. */ class PlayService : public lumiera::Play , boost::noncopyable { InterfaceFacadeLink facadeAccess_; scoped_ptr pTable_; /** Implementation: build a PlayProcess */ virtual Controller connect(ModelPorts, POutputManager); public: PlayService(); /////TODO Subsys::SigTerm terminationHandle); ~PlayService(); /////TODO notifyTermination_(&error_); } }; LUMIERA_ERROR_DECLARE (CANT_PLAY); ///< unable to build playback or render process for this configuration }} // namespace proc::play #endif