/* ASSETMANAGER.hpp - Facade for the Asset subsystem Copyright (C) CinelerraCV 2007, Christian Thaeter This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file assetmanager.hpp ** Proc-Layer Interface: Asset Lookup and Organization. ** Declares the AssetManager interface used to access individual ** Asset instances. ** ** These classes are placed into namespace asset and proc_interface. ** ** @see asset.hpp ** @see mobject.hpp */ #ifndef PROC_INTERFACE_ASSETMANAGER_H #define PROC_INTERFACE_ASSETMANAGER_H #include "proc/asset.hpp" #include "common/error.hpp" #include #include #include using std::string; namespace asset { class DB; /** * Facade for the Asset subsystem */ class AssetManager : private boost::noncopyable { asset::DB & registry; public: static AssetManager& instance(); /** provide the unique ID for given Asset::Ident tuple */ static ID getID (const Asset::Ident&); /** find and return corresponging object */ template shared_ptr getAsset (const ID& id) ;///throw(cinelerra::error::Invalid); /** @return true if the given id is registered in the internal asset DB */ bool known (IDA id) ; /**remove the given asset from the internal DB. * together with all its dependants */ void remove (IDA id) ;///throw(cinelerra::error::Invalid, cinelerra::error::State); protected: /** registers an asset object in the internal DB, providing its unique key. * @internal used by the Asset base class ctor to create Asset::id. */ template static ID reg (KIND& obj, const Asset::Ident& idi) ; // throw(cinelerra::error::Invalid); friend Asset::Asset (Asset::Ident& idi); AssetManager (); }; } // namespace asset namespace proc_interface { using asset::AssetManager; } #endif