/* Time - Utilities for handling time Copyright (C) Lumiera.org 2008, Christian Thaeter 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #include "lib/time.h" #include "lib/error.hpp" #include "lib/util.hpp" extern "C" { #include "lib/tmpbuf.h" } #include #include using util::floordiv; using lib::time::FSecs; using lib::time::FrameRate; using boost::rational_cast; namespace error = lumiera::error; /* GAVL_TIME_SCALE is the correct factor or dividend when using gavl_time_t for * units of whole seconds from gavl_time_t. Since we want to use milliseconds, * we need to multiply or divide by 1000 to get correct results. */ #define GAVL_TIME_SCALE_MS (GAVL_TIME_SCALE / 1000) char* lumiera_tmpbuf_print_time (gavl_time_t time) { int milliseconds, seconds, minutes, hours; int negative; if(time < 0) { negative = 1; time = -time; } else negative = 0; time /= GAVL_TIME_SCALE_MS; milliseconds = time % 1000; time /= 1000; seconds = time % 60; time /= 60; minutes = time % 60; time /= 60; hours = time; char *buffer = lumiera_tmpbuf_snprintf(64, "%s%01d:%02d:%02d.%03d", negative ? "-" : "", hours, minutes, seconds, milliseconds); ENSURE(buffer != NULL); return buffer; } gavl_time_t lumiera_rational_to_time (FSecs const& fractionalSeconds) { return rational_cast (GAVL_TIME_SCALE * fractionalSeconds); } gavl_time_t lumiera_frame_duration (FrameRate const& fps) { if (!fps) throw error::Logic ("Impossible to quantise to an zero spaced frame grid" , error::LUMIERA_ERROR_BOTTOM_VALUE); FSecs duration = rational_cast (1/fps); return lumiera_rational_to_time (duration); } namespace { // implementation helper inline long calculate_quantisation (gavl_time_t time, gavl_time_t origin, gavl_time_t grid) { time -= origin; return floordiv (time,grid); } } long lumiera_quantise_frames (gavl_time_t time, gavl_time_t origin, gavl_time_t grid) { return calculate_quantisation (time, origin, grid); } gavl_time_t lumiera_quantise_time (gavl_time_t time, gavl_time_t origin, gavl_time_t grid) { int64_t count = calculate_quantisation (time, origin, grid); gavl_time_t alignedTime = count * grid; return alignedTime; } gavl_time_t lumiera_time_of_gridpoint (long nr, gavl_time_t origin, gavl_time_t grid) { gavl_time_t offset = nr * grid; return origin + offset; } gavl_time_t lumiera_build_time(long millis, uint secs, uint mins, uint hours) { gavl_time_t time = millis + 1000 * secs + 1000 * 60 * mins + 1000 * 60 * 60 * hours; time *= GAVL_TIME_SCALE_MS; return time; } gavl_time_t lumiera_build_time_fps (float fps, uint frames, uint secs, uint mins, uint hours) { gavl_time_t time = frames * (1000.0 / fps) + 1000 * secs + 1000 * 60 * mins + 1000 * 60 * 60 * hours; time *= GAVL_TIME_SCALE_MS; return time; } gavl_time_t lumiera_build_time_ntsc_drop (uint frames, uint secs, uint mins, uint hours) { int total_mins = 60 * hours + mins; int total_frames = 108000 * hours + 1800 * mins + 30 * secs + frames - 2 * (total_mins - total_mins / 10); return (total_frames / 29.97f) * 1000 * GAVL_TIME_SCALE_MS; } int lumiera_time_hours (gavl_time_t time) { return time / GAVL_TIME_SCALE_MS / 1000 / 60 / 60; } int lumiera_time_minutes (gavl_time_t time) { return (time / GAVL_TIME_SCALE_MS / 1000 / 60) % 60; } int lumiera_time_seconds (gavl_time_t time) { return (time / GAVL_TIME_SCALE_MS / 1000) % 60; } int lumiera_time_millis (gavl_time_t time) { return (time / GAVL_TIME_SCALE_MS) % 1000; } int lumiera_time_frames (gavl_time_t time, float fps) { return (fps * (lumiera_time_millis(time))) / 1000; } int lumiera_time_frame_count (gavl_time_t time, float fps) { REQUIRE (fps > 0); return roundf((time / GAVL_TIME_SCALE_MS / 1000.0f) * fps); } /** * This function is used in the NTSC drop-frame functions to avoid code * repetition. * @return the frame number for given time */ static int ntsc_drop_get_frame_number (gavl_time_t time) { int frame = lumiera_time_frame_count (time, NTSC_DROP_FRAME_FPS); int d = frame / 17982; // 17982 = 600 * 29.97 int m = frame % 17982; // 17982 = 600 * 29.97 return frame + 18*d + 2*((m - 2) / 1798); // 1798 = 60 * 29.97 } int lumiera_time_ntsc_drop_frames (gavl_time_t time) { return ntsc_drop_get_frame_number(time) % 30; } int lumiera_time_ntsc_drop_seconds (gavl_time_t time) { return ntsc_drop_get_frame_number(time) / 30 % 60; } int lumiera_time_ntsc_drop_minutes (gavl_time_t time) { return ntsc_drop_get_frame_number(time) / 30 / 60 % 60; } int lumiera_time_ntsc_drop_hours (gavl_time_t time) { return ntsc_drop_get_frame_number(time) / 30 / 60 / 60 % 24; }