/* RenderInvocation - Interface for creating processing nodes of various kinds Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/engine/render-invocation.hpp" namespace engine { namespace { // Details... } // (END) Details... // using mobject::Placement; // using mobject::session::Effect; /** @internal */ BuffHandle RenderInvocation::allocateBuffer (BufferDescriptor const&) { UNIMPLEMENTED ("allocate a suitable buffer to hold a frame of the denoted type"); } void RenderInvocation::releaseBuffer (BuffHandle& bh) { UNIMPLEMENTED ("free a buffer"); } BuffHandle RenderInvocation::fetch (FrameID const& fID) { UNIMPLEMENTED ("fetch a buffer with input data"); } void RenderInvocation::is_calculated (BuffHandle const& bh) { UNIMPLEMENTED ("declare a buffer as fully calculated and done"); } FrameID const& RenderInvocation::genFrameID (NodeID const&, uint chanNo) { UNIMPLEMENTED ("derive/generate an ID to denote this specific fame+Node position in the graph"); } BuffTableStorage& RenderInvocation::getBuffTableStorage() /////////////TODO need somehow to denote the specific storage requirements { UNIMPLEMENTED ("allocate a chunk of storage suitable for holding the buffer pointer tables"); } } // namespace engine