/* RENDER-INVOCATION.hpp - initiate the rendering of a single frame Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file render-invocation.hpp ** Initiate a single calculation unit within the renderengine. ** Usually, this will cause the rendering of a single frame or sub-frame. ** ** @see engine::ProcNode ** @see State ** @see node-basic-test.cpp ** */ #ifndef ENGINE_RENDER_INVOCATION_H #define ENGINE_RENDER_INVOCATION_H #include "proc/state.hpp" //#include "proc/engine/procnode.hpp" //#include "proc/engine/buffhandle.hpp" //#include "proc/engine/bufftable.hpp" namespace engine { /** * TODO: type comment */ class RenderInvocation : public State { protected: // State& parent_; // State& current_; RenderInvocation() { } private: /* === top-level implementation of the State interface === */ BuffHandle allocateBuffer (BufferDescriptor const&); void releaseBuffer (BuffHandle& bh); BuffHandle fetch (FrameID const& fID); void is_calculated (BuffHandle const& bh); FrameID const& genFrameID (NodeID const&, uint chanNo); BuffTableStorage& getBuffTableStorage(); virtual State& getCurrentImplementation () { return *this; } }; ///////////////////////////////////TODO: currently just fleshing out the API } // namespace engine #endif