/* NodeBase(Test) - unit test to cover the render node base elements Copyright (C) 2009, Hermann Vosseler   **Lumiera** is free software; you can redistribute it and/or modify it   under the terms of the GNU General Public License as published by the   Free Software Foundation; either version 2 of the License, or (at your   option) any later version. See the file COPYING for further details. * *****************************************************************/ /** @file node-base-test.cpp ** Unit test \ref NodeBase_test covers elementary components of render nodes. */ #include "lib/test/run.hpp" //#include "lib/test/test-helper.hpp" #include "lib/meta/function.hpp" #include "steam/engine/proc-node.hpp" #include "steam/engine/turnout.hpp" #include "steam/engine/turnout-system.hpp" #include "steam/engine/feed-manifold.hpp" #include "steam/engine/diagnostic-buffer-provider.hpp" #include "steam/engine/buffhandle-attach.hpp" //#include "lib/format-cout.hpp" #include "lib/test/diagnostic-output.hpp"/////////////////////TODO #include "lib/util.hpp" //using std::string; using std::tuple;/////////////TODO using std::array; using util::isSameAdr; namespace steam { namespace engine{ namespace test { namespace { // Test fixture /** */ } /***************************************************************//** * @test basic render node properties and behaviour. */ class NodeBase_test : public Test { virtual void run (Arg) { seedRand(); verify_TurnoutSystem(); verify_FeedManifold(); UNIMPLEMENTED ("build a simple render node and then activate it"); } /** @test the TurnoutSystem as transient coordinator for node invocation */ void verify_TurnoutSystem() { Time nomTime{rani(10'000),0}; // drive test with a random »nominal Time« <10s with ms granularity TurnoutSystem invoker{nomTime}; // a time spec is mandatory, all further parameters are optional } /** @test the FeedManifold as adapter between Engine and processing library */ void verify_FeedManifold() { // some random numbers to test... long r1 = rani(100); // Prepare setup to build a suitable FeedManifold using Buffer = long; /////////////////////////////////////////////////////////////////////////////////TODO using T1 = tuple; using T2 = array; using T3 = int; using T4 = int*; using T5 = lib::HeteroData; /////////////////////////////////////////////////////////////////////////////////TODO using lib::meta::ElmTypes; using S1 = ElmTypes; SHOW_TYPE(S1) SHOW_TYPE(S1::Seq) SHOW_TYPE(S1::Tup) SHOW_TYPE(S1::Idx) using S1A = S1::Apply; SHOW_TYPE(S1A) using S1AR = ElmTypes::Rebind; SHOW_TYPE(S1AR) SHOW_EXPR(S1AR::value) using S1AA = S1::AndAll; SHOW_TYPE(S1AA) SHOW_EXPR(bool(S1AA())) using S1OA = S1::OrAll; SHOW_TYPE(S1OA) SHOW_EXPR(S1OA::value) auto fun_singleOut = [&](Buffer* buff) { *buff = r1; }; // Example-1: a FeedManifold to adapt a simple generator function using M1 = FeedManifold; CHECK (not M1::hasInput()); CHECK (not M1::hasParam()); // instantiate... M1 m1{fun_singleOut}; CHECK (1 == m1.outBuff.array().size()); CHECK (nullptr == m1.outArgs ); // CHECK (m1.inArgs ); // does not compile because storage field is not provided // CHECK (m1.param ); BufferProvider& provider = DiagnosticBufferProvider::build(); BuffHandle buff = provider.lockBufferFor (-55); CHECK (buff.isValid()); CHECK (buff.accessAs() == -55); m1.outBuff.createAt (0, buff); // plant a copy of the BuffHandle into the output slot CHECK (m1.outBuff[0].isValid()); CHECK (m1.outBuff[0].accessAs() == -55); m1.connect(); // instruct the manifold to connect buffers to arguments CHECK (isSameAdr (m1.outArgs, *buff)); CHECK (*m1.outArgs == -55); m1.invoke(); // invoke the adapted processing function (fun_singleOut) CHECK (buff.accessAs() == r1); // result: the random number r1 was written into the buffer. // Example-2: adapt a function to process input -> output buffer auto fun_singleInOut = [](Buffer* in, Buffer* out) { *out = *in; }; using M2 = FeedManifold; CHECK ( M2::hasInput());///////////////////////////TODO broken due to overly convoluted logic!!!! CHECK (not M2::hasParam()); CHECK (1 == M2::FAN_I); CHECK (1 == M2::FAN_O); // instantiate... M2 m2{fun_singleInOut}; // CHECK (1 == m2.inBuff.array().size()); ///////////TODO : need to »lift« plain types for simplfied logic!!!! CHECK (1 == m2.outBuff.array().size()); // CHECK (nullptr == m2.inArgs ); CHECK (nullptr == m2.outArgs ); } }; /** Register this test class... */ LAUNCHER (NodeBase_test, "unit node"); }}} // namespace steam::engine::test