/* Timings - timing specifications for a frame quantised data stream Copyright (C) Lumiera.org 2012, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/play/timings.hpp" #include "backend/engine/engine-config.h" #include "lib/time/formats.hpp" #include "lib/time/timequant.hpp" namespace proc { namespace play { using backend::engine::EngineConfig; using lib::time::PQuant; using lib::time::Time; using lib::time::TimeVar; namespace { // hidden local details of the service implementation.... inline PQuant buildStandardGridForFramerate (FrameRate fps) { return PQuant (new lib::time::FixedFrameQuantiser (fps)); } //////TODO maybe caching these quantisers? they are immutable and threadsafe } // (End) hidden service impl details /** Create a default initialised Timing constraint record. * Using the standard optimistic settings for most values, * no latency, no special requirements. The frame grid is * rooted at the "natural" time origin; it is not related * in any way to the current session. * @remarks this ctor is intended rather for testing purposes! * Usually, when creating a play/render process, * the actual timings \em are related to the timeline * and the latency/speed requirements of the output. */ Timings::Timings (FrameRate fps) : grid_(buildStandardGridForFramerate(fps)) , playbackUrgency (ASAP) , playbackSpeed (1) , scheduledDelivery(Time::NEVER) , outputLatency (Duration::NIL) { ENSURE (grid_); } //////////////////////////////////////////////////////////////////TODO ctors for use in the real player/engine? /** a special marker Timings record, * indicating disabled or halted output */ Timings Timings::DISABLED(FrameRate::HALTED); TimeValue Timings::getOrigin() const { return grid_->timeOf(0); } TimeValue Timings::getFrameStartAt (int64_t frameNr) const { return grid_->timeOf(frameNr); } Offset Timings::getFrameOffsetAt (TimeValue refPoint) const { return 1 * getFrameDurationAt (refPoint); /////////////////TODO implement a speed factor here } Duration Timings::getFrameDurationAt (TimeValue refPoint) const { int64_t frameNr = grid_->gridPoint (refPoint); return getFrameDurationAt(frameNr); } Duration Timings::getFrameDurationAt (int64_t refFrameNr) const { return Offset (grid_->timeOf(refFrameNr), grid_->timeOf(refFrameNr + 1)); } /** @remarks the purpose of this function is to support scheduling * and frame handling even in case the frame rate isn't constant. * To indicate the case the frame rate is changing right now, * this function might return Duration::NIL * @todo implement real support for variable frame rates */ ////////////////////////////////////////////////////////TICKET #236 Duration Timings::constantFrameTimingsInterval (TimeValue) const { return Duration (Time::ANYTIME); } Time Timings::getTimeDue(int64_t frameOffset) const { if (TIMEBOUND == playbackUrgency) { REQUIRE (scheduledDelivery != Time::NEVER); return scheduledDelivery + getRealOffset (frameOffset); } else return Time::NEVER; } Offset Timings::getRealOffset (int64_t frameOffset) const { Offset nominalOffset (grid_->timeOf(0), grid_->timeOf(frameOffset)); return isOriginalSpeed()? nominalOffset : nominalOffset * playbackSpeed; ////////////////////////TICKET #902 for full-featured variable speed playback, we need to integrate (sum up step wise) instead of just using a fixed factor } Duration Timings::getPlanningChunkDuration() const { return EngineConfig::get().currentJobPlanningRhythm(); } int64_t Timings::establishNextPlanningChunkStart(int64_t currentAnchorFrame) const { TimeVar breakingPoint = grid_->timeOf(currentAnchorFrame); breakingPoint += getPlanningChunkDuration(); int64_t nextFrame = grid_->gridPoint (breakingPoint); ASSERT (breakingPoint <= grid_->timeOf(nextFrame)); ASSERT (breakingPoint > grid_->timeOf(nextFrame-1)); if (grid_->timeOf(nextFrame) == breakingPoint) return nextFrame; else return nextFrame+1; } Duration Timings::currentEngineLatency() const { return EngineConfig::get().currentEngineLatency(); } Timings Timings::constrainedBy (Timings additionalConditions) { UNIMPLEMENTED ("how to combine timing constraints"); } }} // namespace proc::play