/* NodeFactory - Interface for creating processing nodes of various kinds Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/engine/nodefactory.hpp" #include "proc/mobject/session/effect.hpp" #include "lib/allocation-cluster.hpp" #include "proc/engine/nodewiring.hpp" namespace engine { namespace { // Details of node fabrication ////////////////////////////////////////////////TODO: still needed? } // (END) Details of node fabrication using mobject::Placement; using mobject::session::Effect; /** create a processing node able to render an effect */ PNode NodeFactory::operator() (Placement const& effect, WiringSituation& intendedWiring) { intendedWiring.resolveProcessor(effect->getProcAsset()); WiringDescriptor& wiring = wiringFac_(intendedWiring); ProcNode& newNode = alloc_.create (wiring); ENSURE (newNode.isValid()); return &newNode; } } // namespace engine