/* RENDER-INVOCATION.hpp - initiate the rendering of a single frame Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file render-invocation.hpp ** Initiate a single calculation unit within the renderengine. ** Usually, this will cause the rendering of a single frame or sub-frame. ** ** @see engine::ProcNode ** @see State ** @see node-basic-test.cpp ** */ #ifndef ENGINE_RENDER_INVOCATION_H #define ENGINE_RENDER_INVOCATION_H //#include "proc/state.hpp" #include "proc/engine/procnode.hpp" #include "proc/engine/buffhandle.hpp" //#include "proc/engine/bufftable-obsolete.hpp" namespace engine { /** * TODO: type comment */ class RenderInvocation { ProcNode* theNode_; public: RenderInvocation (ProcNode* exitNode) : theNode_(exitNode) { REQUIRE (theNode_); } size_t size() { return theNode_->nrO(); } /** pull calculated data from the N-th node output channel */ BuffHandle operator[] (size_t channel); }; ///////////////////////////////////TODO: currently just fleshing out the API } // namespace engine #endif