/* ProcNode - Implementation of render node processing Copyright (C) Lumiera.org 2024, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file proc-node.cpp ** Translation unit to hold the actual implementation of node processing operations. ** ** @todo WIP-WIP-WIP 6/2024 not clear yet what goes here and what goes into turnout-system.cpp */ #include "steam/engine/proc-node.hpp" namespace steam { namespace engine { namespace { // Details... } // (END) Details... // using mobject::Placement; Port::~Port() { } ///< @remark VTables for the Port-Turnout hierarchy emitted from \ref proc-node.cpp /** @internal */ }} // namespace steam::engine