/* PLAY-SERVICE.hpp - interface: render- and playback control Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file play-service.hpp ** Player subsystem...... ** ** @see lumiera::DummyPlayer ** @see gui::PlaybackController usage example */ #ifndef PROC_PLAY_PLAY_SERVICE_H #define PROC_PLAY_PLAY_SERVICE_H #include "lib/error.hpp" #include "include/play-facade.h" #include "common/interface-facade-link.hpp" #include #include //#include namespace proc { namespace play { using std::string; using lumiera::facade::InterfaceFacadeLink; //using lumiera::Subsys; //using lumiera::Display; //using lumiera::DummyPlayer; using boost::scoped_ptr; // class DummyImageGenerator; // class TickService; class ProcessTable; /****************************************************** * Implementation access point: Player subsystem. * The PlayService is the primary way for clients to * get into using Lumiera's Play/Output Subsystem. * It allows to \em perform a timeline or model object. * Behind the scenes, this will create and outfit a * PlayProcess, which is accessible through the * Play::Controller returned as frontend/handle. * * @internal the PlayService is instantiated and owned * by the OutputDirector, which acts as a central hub * for the Player subsystem. Clients should always * access this functionality through the * lumiera::Play facade interface. */ class PlayService : public lumiera::Play , boost::noncopyable { InterfaceFacadeLink facadeAccess_; scoped_ptr pTable_; /** Implementation: build a PlayProcess */ virtual Controller connect(ModelPorts, Output); public: PlayService(); /////TODO Subsys::SigTerm terminationHandle); ~PlayService(); /////TODO notifyTermination_(&error_); } }; }} // namespace proc::play #endif