/* COMMAND.hpp - Key abstraction for steam/edit operations and UNDO management Copyright (C) Lumiera.org 2009, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ /** @file command.hpp ** Steam-Layer command frontend. ** A *command* is a functor, which can be invoked according to a pre-defined HandlingPattern. ** Most notably, command invocation can be scheduled and logged with the serialiser, and the effect ** of any command invocation can be _undone_ later on by invoking the "undo operation" defined ** alongside with the command's operation. The command operation is defined through a C/C++ function ** and may receive an arbitrary number and type of arguments. After setting up such a CommandDef , ** it can be referred for use through a symbolic ID. Before being able to invoke the command, concrete ** function arguments need to be provided (this is called "binding" or "closing the function arguments"). ** These function arguments are stored within the command definition and remain opaque to the client code ** actually invoking the command. Behind the scenes, there is a CommandRegistry, holding an index of the ** registered commands and managing the storage for command definitions and arguments. The actual ** Command object used by client code is a small, copyable and ref-counting handle to this ** stored definition backend. ** ** # Command definition, argument types and UNDO operation ** For a command to be usable at all, a concrete [command definition](\ref command-def.hpp) need to be supplied ** somewhere in the code base. Typically this is done through static [command-setup bindings](\ref command-setup.hpp). ** Such a command definition links three functions with the name-ID of the command ** - the actual command operation ** - a function to capture state ** - a function to undo the effect of the operation ** These functions may take arbitrary arguments, but the signature of this operation is captured at ** compile time and embedded as invisible type information within the implementation storage. While this ** allows to verify the type of the actual command arguments, this type sanity check can happen only late, ** at invocation time (and result in raising an exception). In a similar vein, the state capturing and ** the undo function must match with the signature of the main operation, since these functions are ** provided with the same arguments as presented to the command function. The UNDO functionality ** in Lumiera is based on capturing a _state memento_, not on applying a reverse function. ** So it is the responsibility of the capture function to take a suitable state snapshot, ** such as to be able to revert to the situation before activating this command, but ** only as far as the effect of the actual command function is concerned. ** ** @see command-def.hpp ** @see command-use1-test.cpp ** @see command-use2-test.cpp ** @see command-use3-test.cpp ** @see ProcDispatcher ** @see Session ** */ #ifndef CONTROL_COMMAND_H #define CONTROL_COMMAND_H #include "lib/error.hpp" #include "lib/symbol.hpp" #include "proc/common.hpp" #include "proc/control/argument-erasure.hpp" #include "proc/control/argument-tuple-accept.hpp" #include "proc/control/handling-pattern.hpp" #include "lib/meta/tuple-helper.hpp" #include "lib/diff/gen-node.hpp" #include "lib/handle.hpp" #include namespace proc { namespace control { using std::string; using lib::Symbol; using std::shared_ptr; using lib::meta::Tuple; using lib::meta::Types; LUMIERA_ERROR_DECLARE (UNBOUND_ARGUMENTS); ///< Command functor not yet usable, because arguments aren't bound LUMIERA_ERROR_DECLARE (INVALID_COMMAND); ///< Unknown or insufficiently defined command LUMIERA_ERROR_DECLARE (DUPLICATE_COMMAND); ///< Attempt to redefine an already existing command definition LUMIERA_ERROR_DECLARE (INVALID_ARGUMENTS); ///< Arguments provided for binding doesn't match stored command function parameters typedef void* FuncPtr; class CommandDef; class CommandImpl; /** * Handle object representing a single Command instance to be used by client code. * Commands are accessed \link #get through a symbolic ID \endlink; there needs to be * a CommandDef somewhere to specify the actual operation and to define, how the * effect of the command can be undone. Moreover, the command's definition * refers to a HandlingPattern, which describes how the command is actually * to be executed (the default is scheduling it within the ProcDispatcher) * * Client code usually just * - creates a command instance by referring to a command ID * - maybe binds to concrete arguments (e.g. a target object) * - triggers command execution through operator() * - maybe checks the return value for errors * * @remark lightweight implementation as smart-ptr */ class Command : public AcceptAnyBinding // actually implemented as ref counting Handle > // { typedef lib::Handle _Handle; public: /* === command registry === */ static Command get (Symbol cmdID); static bool remove (Symbol cmdID); /** create a clone definition */ Command storeDef (Symbol newCmdID) const; Command newInstance () const; static Command maybeGetNewInstance (Symbol cmdID); Command (Symbol cmdID) { *this = get (cmdID); } Command() { } ///< undefined command ~Command(); // default copy acceptable Command (Command &&) = default; Command (Command const&) = default; Command& operator= (Command &&) = default; Command& operator= (Command const&) = default; /* === command lifecycle === */ template Command& bindArg (std::tuple const&); Command& bindArg (lib::diff::Rec const&); Command& unbind(); ExecResult operator() () ; ExecResult exec () ; ExecResult undo () ; /** core operation: invoke the command * @param execPattern describes the individual steps * necessary to get this command invoked properly */ ExecResult exec (HandlingPattern const& execPattern); ExecResult exec (HandlingPattern::ID); ExecResult undo (HandlingPattern const& execPattern); ExecResult undo (HandlingPattern::ID); /** invoke using a default "synchronous" execution pattern */ ExecResult execSync (); /** @return ID of the execution pattern used by operator() */ HandlingPattern::ID getDefaultHandlingPattern() const; /** define a handling pattern to be used by default * @return ID of the currently defined default pattern */ HandlingPattern::ID setHandlingPattern (HandlingPattern::ID); /* === diagnostics === */ static size_t definition_count(); static size_t instance_count(); bool canExec() const; bool canUndo() const; static bool defined (Symbol cmdID); static bool canExec (Symbol cmdID); static bool canUndo (Symbol cmdID); void duplicate_detected (Symbol) const; Symbol getID() const noexcept; bool isAnonymous() const; operator string() const; friend bool operator== (Command const&, Command const&); friend bool operator< (Command const&, Command const&); protected: static Command fetchDef (Symbol cmdID); void activate (shared_ptr &&, Symbol cmdID =0); friend class CommandDef; //...invoking those two functions during definition stage private: void setArguments (Arguments&); void setArguments (lib::diff::Rec const&); static bool equivalentImpl (Command const&, Command const&); }; inline ExecResult Command::operator() () { return exec (getDefaultHandlingPattern()); } inline ExecResult Command::exec () { return exec (getDefaultHandlingPattern()); } inline ExecResult Command::undo () { return undo (getDefaultHandlingPattern()); } template inline Command& Command::bindArg (std::tuple const& tuple) { TypedArguments> args(tuple); this->setArguments (args); return *this; } inline Command& Command::bindArg (lib::diff::Rec const& paramData) { this->setArguments (paramData); return *this; } /* == state predicate shortcuts == */ inline bool Command::defined (Symbol cmdID) { return fetchDef(cmdID).isValid(); } #define _FAILSAFE_COMMAND_QUERY(_ID_, _QUERY_) \ try \ { \ return Command::get(_ID_)._QUERY_; \ } \ catch(lumiera::error::Invalid&) \ { \ lumiera_error(); /* ignore errorstate */ \ return false; \ } inline bool Command::canExec (Symbol cmdID) { _FAILSAFE_COMMAND_QUERY (cmdID, canExec() ); } inline bool Command::canUndo (Symbol cmdID) { _FAILSAFE_COMMAND_QUERY (cmdID, canUndo() ); } #undef _FAILSAFE_COMMAND_QUERY inline bool operator== (Command const& c1, Command const& c2) { return (!c1 && !c2) || ( c1 && c2 && ( &c1.impl() == &c2.impl() || Command::equivalentImpl (c1,c2) )); } inline bool operator!= (Command const& c1, Command const& c2) { return not (c1 == c2); } /** allow for sets and associative containers */ inline bool operator< (Command const& c1, Command const& c2) { return (!c1 && c2) || ( c1 && c2 && (&c1.impl() < &c2.impl())); } }} // namespace proc::control #endif