/* CommandQueue(Test) - verify functionality of SteamDispatcher queue component Copyright (C) Lumiera.org 2016, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "lib/test/run.hpp" #include "steam/control/command-queue.hpp" #include "steam/control/command-def.hpp" #include "lib/symbol.hpp" #include "lib/util.hpp" #include "steam/control/test-dummy-commands.hpp" namespace steam { namespace control{ namespace test { using lib::Symbol; using util::isnil; using LERR_(UNBOUND_ARGUMENTS); namespace { // test fixture... const Symbol COMMAND_1{"test.queue.command1"}; const Symbol COMMAND_3{"test.queue.command3"}; }//(End) test fixture /******************************************************************************//** * @test verify proper working of queue management used within SteamDispatcher. * - can enqueue and dequeue command messages * - handling of priority messages * @see CommandQueue * @see DispatcherLoop * @see SteamDispatcher * @see DispatcherLooper_test */ class CommandQueue_test : public Test { //------------------FIXTURE public: CommandQueue_test() { CommandDef (COMMAND_1) .operation (command1::operate) .captureUndo (command1::capture) .undoOperation (command1::undoIt) ; CommandDef (COMMAND_3) .operation (command3::operate) .captureUndo (command3::capture) .undoOperation (command3::undoIt) ; } ~CommandQueue_test() { Command::remove (COMMAND_1); Command::remove (COMMAND_3); } //-------------(End)FIXTURE virtual void run (Arg) { verifyBasics(); verifyExecutabilityCheck(); } void verifyBasics() { Command com11 = Command(COMMAND_1).newInstance(); Command com12 = Command(COMMAND_1).newInstance(); com11.bind(42); com12.bind(47); CommandQueue queue; CHECK (isnil(queue)); queue.feed (Command{com11}); queue.feed (Command{com12}); CHECK (2 == queue.size()); Command x = queue.pop(); CHECK (1 == queue.size()); CHECK (x == com11); queue.clear(); CHECK (0 == queue.size()); CHECK (queue.empty()); } void verifyExecutabilityCheck() { Command com11 = Command(COMMAND_1).newInstance(); Command com12 = Command(COMMAND_1).newInstance(); com11.bind(42); // NOT binding the second command... CommandQueue queue; queue.feed (Command{com11}); CHECK (1 == queue.size()); VERIFY_ERROR (UNBOUND_ARGUMENTS, queue.feed (Command{com12})); CHECK (1 == queue.size()); queue.pop().execSync(); VERIFY_ERROR (UNBOUND_ARGUMENTS, com12.execSync()); } }; /** Register this test class... */ LAUNCHER (CommandQueue_test, "unit controller"); }}} // namespace steam::control::test