/* SyncTimedwait(Test) - check the monitor object based timed condition wait Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "lib/test/run.hpp" #include "lib/error.hpp" #include "lib/sync.hpp" #include using std::cout; using test::Test; namespace lib { namespace test{ namespace { // private test classes and data... const uint WAIT_mSec = 200; ///< milliseconds to wait before timeout } // (End) test classes and data.... /****************************************************************************//** * @test timeout feature on condition wait as provided by pthread and accessible * via the object monitor based locking/waiting mechanism. Without creating * multiple threads, we engage into a blocking wait, which aborts due to * setting a timeout. (Note it is discouraged to use the timed wait feature; * when possible, you should prefer relying on the Lumiera scheduler) * * @see SyncWaiting_test * @see sync::Timeout * @see sync.hpp */ class SyncTimedwait_test : public Test, Sync { friend class Lock; // allows inheriting privately from Sync virtual void run (Arg) { checkTimeoutStruct(); Lock block(this, &SyncTimedwait_test::neverHappens); cout << "back from LaLaLand, alive and thriving!\n"; CHECK (block.isTimedWait()); } bool neverHappens() ///< the "condition test" used for waiting.... { Lock currentLock(this); // get the Lock recursively if (!currentLock.isTimedWait()) // right from within the condition test: currentLock.setTimeout(WAIT_mSec); // switch waiting mode to timed wait and set timeout return false; } void checkTimeoutStruct() { sync::Timeout tout; CHECK (!tout); CHECK (0 == tout.tv_sec); CHECK (0 == tout.tv_nsec); tout.setOffset (0); CHECK (!tout); CHECK (0 == tout.tv_sec); CHECK (0 == tout.tv_nsec); timespec ref; clock_gettime(CLOCK_REALTIME, &ref); tout.setOffset (1); CHECK (tout); CHECK (0 < tout.tv_sec); CHECK (ref.tv_sec <= tout.tv_sec); CHECK (ref.tv_nsec <= 1000000 + tout.tv_nsec || ref.tv_nsec > 1000000000-100000); clock_gettime(CLOCK_REALTIME, &ref); tout.setOffset (1000); CHECK (tout); if (ref.tv_nsec!=0) // should have gotten an overflow to the seconds part { CHECK (ref.tv_sec <= 2 + tout.tv_sec ); CHECK ((ref.tv_nsec + 1000000 * 999) % 1000000000 <= tout.tv_nsec); } } }; /** Register this test class... */ LAUNCHER (SyncTimedwait_test, "unit common"); }} // namespace lib::test