/* JobPlanningSetup(Test) - structure and setup of the job-planning pipeline Copyright (C) Lumiera.org 2023, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file job-planning-setup-test.cpp ** unit test \ref CalcStream_test */ #include "lib/test/run.hpp" #include "lib/error.hpp" #include "steam/engine/mock-dispatcher.hpp" #include "vault/engine/dummy-job.hpp" #include "lib/format-cout.hpp"///////////////////////TODO //#include "steam/engine/job-planning.hpp" //#include using test::Test; //using std::rand; namespace steam { namespace engine{ namespace test { using vault::engine::DummyJob; namespace { // test fixture... } // (End) test fixture /****************************************************************************//** * @test demonstrate interface, structure and setup of the job-planning pipeline. * - using a frame step as base tick * - invoke the dispatcher to retrieve the top-level JobTicket * - expander function to explore prerequisite JobTickets * - integration: generate a complete sequence of (dummy)Jobs * - scaffolding and mocking used for this test * * @todo WIP-WIP-WIP 4/2023 * * @see DispatcherInterface_test * @see MockSupport_test * @see Dispatcher * @see CalcStream * @see RenderDriveS */ class JobPlanningSetup_test : public Test { virtual void run (Arg) { demonstrateScaffolding(); UNIMPLEMENTED ("shape the interface of the job-planning pipeline"); buildBaseTickGenerator(); accessTopLevelJobTicket(); exploreJobTickets(); integration(); } /** @test document and verify the mock setup used for this test */ void demonstrateScaffolding() { Time nominalTime = lib::test::randTime(); int additionalKey = rand() % 5000; Job mockJob = DummyJob::build (nominalTime, additionalKey); mockJob.triggerJob(); CHECK (DummyJob::was_invoked (mockJob)); CHECK (RealClock::wasRecently (DummyJob::invocationTime (mockJob))); CHECK (nominalTime == DummyJob::invocationNominalTime (mockJob) ); CHECK (additionalKey == DummyJob::invocationAdditionalKey(mockJob)); // Build a simple Segment at [10s ... 20s[ MockSegmentation mockSegs{MakeRec() .attrib ("start", Time{0,10} // start time (inclusive) of the Segment at 10sec ,"after", Time{0,20} // the Segment ends *before* 20sec ,"mark", 123) // marker-ID 123 (can be verified from Job invocation) .scope(MakeRec() // this JobTicket also defines a prerequisite ticket .attrib("mark",555) // using a different marker-ID 555 .genNode() ) .genNode()}; fixture::Segment const& seg = mockSegs[Time{0,15}]; // access anywhere 10s <= t < 20s JobTicket const& ticket = seg.jobTicket(); // get the master-JobTicket from this segment JobTicket const& prereq = *(ticket.getPrerequisites()); // pull a prerequisite JobTicket FrameCoord coord; // Frame coordinates for invocation (placeholder) Job jobP = prereq.createJobFor(coord); // create an instance of the prerequisites for this coordinates Job jobM = ticket.createJobFor(coord); // ...and an instance of the master job for the same coordinates CHECK (MockJobTicket::isAssociated (jobP, prereq)); CHECK (MockJobTicket::isAssociated (jobM, ticket)); CHECK (not MockJobTicket::isAssociated (jobP, ticket)); CHECK (not MockJobTicket::isAssociated (jobM, prereq)); jobP.triggerJob(); jobM.triggerJob(); CHECK (123 == DummyJob::invocationAdditionalKey (jobM)); // verify each job was invoked and linked to the correct spec, CHECK (555 == DummyJob::invocationAdditionalKey (jobP)); // indicating that in practice it will activate the proper render node // ////////////////////////////////////////////////////////////////////TODO: extract Dispatcher-Mock from DispatcherInterface_test } /** @test use the Dispatcher interface (mocked) to generate a frame »beat« * @remark this is the foundation to generate top-level frame render jobs */ void buildBaseTickGenerator() { UNIMPLEMENTED ("foundation of state core"); } /** @test use the base tick to access the corresponding JobTicket * through the Dispatcher interface (mocked here). */ void accessTopLevelJobTicket() { UNIMPLEMENTED ("transform into job ticket access"); } /** @test build and verify the exploration function to discover job prerequisites */ void exploreJobTickets() { UNIMPLEMENTED ("exploration function"); } /** @test Job-planning pipeline integration test * @remark generating dummy jobs for verification */ void integration() { UNIMPLEMENTED ("integration incl. generation of dummy jobs"); } }; /** Register this test class... */ LAUNCHER (JobPlanningSetup_test, "unit engine"); }}} // namespace steam::engine::test