/* MediaStructureQuery(Test) - check functionallity used for creating media assets Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "lib/test/run.hpp" #include "lib/util.hpp" #include "proc/assetmanager.hpp" #include "proc/asset/media.hpp" #include "proc/asset/proc.hpp" #include "proc/asset/asset-diagnostics.hpp" using util::isnil; using std::string; namespace proc { namespace asset{ namespace test { /*********************************************************************** * This test documents the Interface used by MediaFactory when loading * media files for querying Lumiera's backend layer for information * on how the media file is structured. */ class MediaStructureQuery_test : public Test { virtual void run(Arg) { UNIMPLEMENTED ("querying media file structure from backend"); } }; /** Register this test class... */ LAUNCHER (MediaStructureQuery_test, "unit asset"); }}} // namespace proc::asset::test