/* PORT.hpp - structural asset corresponding to some port generating media output Copyright (C) CinelerraCV 2007, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef ASSET_OUTPORT_H #define ASSET_OUTPORT_H #include "proc/asset/struct.hpp" #include "proc/asset/procpatt.hpp" namespace asset { class Port; template<> class ID : public ID { public: ID (size_t id); ID (const Port&); }; /** * structural asset corresponding to some port * for building a processing chain and * generating media output */ class Port : public Struct { PProcPatt wiringTemplate; string portID_; wstring shortDesc_; wstring longDesc_; protected: Port (PProcPatt& wiring, string portID="", wstring shortDesc="", wstring longDesc="") ; friend class StructFactory; }; // catch up with postponed definition of ID ctors... // inline ID::ID(size_t id) : ID (id) {}; inline ID::ID(const Port& port) : ID (port.getID()) {}; typedef shared_ptr PPort; } // namespace asset #endif