/* AssetCategory(Test) - verifying Asset category tuple functions Copyright (C) 2008, Hermann Vosseler   **Lumiera** is free software; you can redistribute it and/or modify it   under the terms of the GNU General Public License as published by the   Free Software Foundation; either version 2 of the License, or (at your   option) any later version. See the file COPYING for further details. * *****************************************************************/ /** @file asset-category-test.cpp ** unit test \ref AssetCategory_test */ #include "test/run.hpp" #include "lib/format-cout.hpp" #include "lib/format-string.hpp" #include "lib/util.hpp" #include "steam/asset/category.hpp" using util::_Fmt; using util::isnil; using std::string; namespace steam { namespace asset{ namespace test { /*******************************************************************//** * @test checking the properties of Asset Category structs. * They are included in the Asset::Ident identification tuple * of Assets and can be used to organize Assets into a tree * like structure */ class AssetCategory_test : public Test { virtual void run(Arg) { createCategory(); containmentQuery(); ordering(); } void createCategory() { Category c1 (AUDIO); Category c2 (VIDEO,"bin1"); Category c3 (VIDEO,"bin1/subbin"); Category c4 (EFFECT,"some_kind"); _Fmt fmt ("Category: %s"); cout << fmt % c1 << "\n"; cout << fmt % c2 << "\n"; cout << fmt % c3 << "\n"; cout << fmt % c4 << "\n"; } void containmentQuery() { Category c1 (VIDEO); Category c2 (VIDEO,"bin1"); Category c3 (VIDEO,"bin1/subbin"); Category c4 (EFFECT,"some_kind"); CHECK ( c1.hasKind(VIDEO) ); CHECK (!c1.hasKind(AUDIO) ); CHECK ( c2.isWithin(c1) ); CHECK ( c3.isWithin(c2) ); CHECK ( c3.isWithin(c1) ); CHECK (!c1.isWithin(c2) ); CHECK (!c2.isWithin(c3) ); CHECK (!c1.isWithin(c3) ); CHECK (!c3.isWithin(c4) ); CHECK (!c4.isWithin(c3) ); } void ordering() { Category c1 (AUDIO); Category c2 (VIDEO); Category c3 (EFFECT); Category c4 (CODEC); Category c5 (STRUCT); Category c6 (META); CHECK (0 > c1 <=> c2 ); CHECK (0 > c2 <=> c3 ); CHECK (0 > c3 <=> c4 ); CHECK (0 > c4 <=> c5 ); CHECK (0 > c5 <=> c6 ); CHECK (0 ==c1 <=> c1 ); CHECK (0 > c1 <=> c6 ); Category c21 (VIDEO,"bin1"); Category c22 (VIDEO,"bin2"); Category c23 (VIDEO,"bin2/sub"); CHECK (0 > c1 <=> c21 ); CHECK (0 > c2 <=> c21 ); CHECK (0 < c22 <=> c21 ); CHECK (0 < c23 <=> c22 ); CHECK (0 < c23 <=> c21 ); CHECK (0 ==c22 <=> c22 ); CHECK ( c2 == c2 ); CHECK ( c2 != c22 ); CHECK ( c2 != c3 ); } }; /** Register this test class... */ LAUNCHER (AssetCategory_test, "unit asset"); }}} // namespace steam::asset::test