/* RenderConfigurator - strategy to help building an actual render calculation stream Copyright (C) Lumiera.org 2011, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ #include "proc/play/render-configurator.hpp" #include "proc/engine/engine-service.hpp" //#include "lib/itertools.hpp" //#include //#include //#include //#include namespace proc { namespace play { // using std::string; // using lumiera::Subsys; // using std::auto_ptr; // using boost::scoped_ptr; // using std::tr1::bind; namespace { // Implementation details... // using std::tr1::bind; // using std::tr1::function; // using std::tr1::placeholders::_1; // using lib::transform; class DefaultRenderProcessBuilder : public RenderConfigurator { Feed::RenderStreams buildCalculationStreams (ModelPort port, OutputSlot& output) { UNIMPLEMENTED("build an active playback/render feed"); #if false /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #832 ///TODO allocate the output slot ///TODO extract the individual channels ///TODO get the timings ///TODO define the Quality engine::EngineService::instance().calculate(port, nominalTimings, activeOutputConnection, serviceQuality); #endif /////////////////////////////////////////////////////////////////////////////////////////////////////////////UNIMPLEMENTED :: TICKET #832 } }; } // (End) hidden service impl details /** */ }} // namespace proc::play