/* UILocationSolver(Test) - verify mechanics of a DSL to configure view allocation Copyright (C) Lumiera.org 2018, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file ui-location-resolver-test.cpp ** unit test \ref UILocationSolver_test */ #include "lib/test/run.hpp" #include "lib/test/test-helper.hpp" #include "gui/interact/ui-coord.hpp" #include "gui/interact/ui-location-solver.hpp" #include "gui/interact/gen-node-location-query.hpp" #include "lib/format-cout.hpp" //#include "lib/idi/entry-id.hpp" //#include "lib/diff/gen-node.hpp" //#include "lib/util.hpp" //#include using std::string; using lib::diff::MakeRec; using lib::diff::Rec; //using lib::Symbol; //using util::join; //using lib::idi::EntryID; //using lib::diff::GenNode; //using util::isSameObject; using util::isnil; namespace gui { namespace interact { namespace test { // using lumiera::error::LUMIERA_ERROR_WRONG_TYPE; // using lib::test::showSizeof; namespace { //Test fixture... }//(End)Test fixture /******************************************************************************//** * @test cover a mechanism to resolve the desired location of an UI-element. * The UILocationSolver is operated by the ViewLocator service, which itself * is part of the InteractionDirector. In typical usage, the location rules * are drawn from the [ViewSpec-DSL](\ref view-spec-dsl.hpp), evaluated * with the help of a [Coordinate Resolver](\ref UICoordResolver), based on * the real UI topology existing at that moment, accessible in abstracted * form through the LocationQuery interface. This test setup here mimics that * invocation scheme, but replaces the real UI by an abstract tree notation * embedded directly into the individual test cases. * * @see ui-location-solver.hpp * @see view-spec-dsl.hpp * @see UICoordResolver_test */ class UILocationSolver_test : public Test { virtual void run (Arg) { simple_usage_example(); verify_cornerCases(); verify_standardSituations(); } /** @test demonstrate the typical invocation and usage" */ void simple_usage_example() { //-------------------------------------------------------------Test-Fixture // a Test dummy placeholder for the real UI structure Rec dummyUiStructure = MakeRec() .set("window-1" , MakeRec() .type("perspective-A") .set("exclusivePanel", MakeRec()) ); // helper to answer "location queries" backed by this structure GenNodeLocationQuery locationQuery{dummyUiStructure}; //--------------------------------------------------------------(End)Test-Fixture // our test subject.... UILocationSolver solver{locationQuery}; // a rule to probe (meaning: attach it at the "shoddy" panel) LocationRule rule{UICoord().panel("shoddy")}; // Now ask for a location to attach a view named "worldview" at the "shoddy" panel // No solution can be found, since there is no "shoddy" panel CHECK (isnil (solver.solve (rule, UIC_VIEW, "worldview"))); // add second location clause to the rule // (meaning: accept any suitable location within the first window) rule.append(UICoord::firstWindow()); // and now we get a solution, since the second rule can be wildcard-matched UICoord location = solver.solve (rule, UIC_VIEW, "worldview"); CHECK (not isnil (location)); // the full solution filled in the missing parts and added the new view on top CHECK ("UI:window-1[perspective-A]-exclusivePanel.worldview" == string(location)); // NOTE: the new view does not (yet) exist, but the preceding part can be "covered" // To verify this, we attach a coordinate resolver (likewise backed by our dummy UI) UICoordResolver resolver{location, locationQuery}; CHECK (resolver.isCoveredPartially()); CHECK (UIC_PANEL == resolver.coverDepth()); } void verify_cornerCases() { UNIMPLEMENTED ("cover some corner cases"); } void verify_standardSituations() { UNIMPLEMENTED ("emulate the relevant standard situations of view location resolution"); } }; /** Register this test class... */ LAUNCHER (UILocationSolver_test, "unit gui"); }}} // namespace gui::interact::test