/* ViewSpecDSL(Test) - verify mechanics of a DSL to configure view allocation Copyright (C) Lumiera.org 2017, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. * *****************************************************/ /** @file view-spec-dsl-test.cpp ** unit test \ref ViewSpecDSL_test */ #include "lib/test/run.hpp" #include "lib/test/test-helper.hpp" #include "gui/interact/view-spec-dsl.hpp" #include "gui/interact/ui-coord.hpp" #include "lib/format-cout.hpp" //#include "lib/idi/entry-id.hpp" //#include "lib/diff/gen-node.hpp" //#include "lib/util.hpp" //#include //using std::string; //using lib::idi::EntryID; //using lib::diff::GenNode; //using util::isSameObject; //using util::isnil; namespace gui { namespace interact { namespace test { // using lumiera::error::LUMIERA_ERROR_WRONG_TYPE; using lib::test::showSizeof; namespace { //Test fixture... }//(End)Test fixture /******************************************************************************//** * @test verify the mechanics of a functor based internal DSL * to configure access and allocation patters for component views. * * @see id-scheme.hpp * @see ViewLocator * @see UICoord_test */ class ViewSpecDSL_test : public Test { virtual void run (Arg) { // verify_basicProperties(); verify_standardUsage(); verify_alternatives(); } void verify_basicProperties() { UNIMPLEMENTED ("basic properties of the view spec DSL"); } void verify_standardUsage() { uint allocCounter = 0; // Simulation/Example for an allocator-builder AllocSpec limitAllocation =[&](UICoord target, uint limit) { if (allocCounter < limit) return target.tab(++allocCounter); else return target.tab(limit); }; /////////TODO verify this... cout << showSizeof(limitAllocation) <