/* ASSEMBLER.hpp - building facility (implementation of the build process) Copyright (C) Lumiera.org 2008, Hermann Vosseler This program is free software; you can redistribute it and/or modify it under the terms of the GNU General Public License as published by the Free Software Foundation; either version 2 of the License, or (at your option) any later version. This program is distributed in the hope that it will be useful, but WITHOUT ANY WARRANTY; without even the implied warranty of MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU General Public License for more details. You should have received a copy of the GNU General Public License along with this program; if not, write to the Free Software Foundation, Inc., 675 Mass Ave, Cambridge, MA 02139, USA. */ #ifndef MOBJECT_BUILDER_ASSEMBLER_H #define MOBJECT_BUILDER_ASSEMBLER_H #include "proc/engine/renderengine.hpp" namespace mobject { namespace builder { /** * This is the actual building facility: * provided the correct tools and associations, * it serves to build and connect the individual ProcNode objects */ class Assembler { public: engine::RenderEngine & build () ; // TODO: allocation, GC??? }; } // namespace mobject::builder } // namespace mobject #endif